#Aki Believers Group
1 messages · Page 2 of 1
there's a sneaky corner reset into command grab you can do too but that's really situational
i just wanna add it’s not that situational now cause you can get it from any MWhip crumple
It's bad if you abuse it and doing a meaty command grab is very obvious since I don't think you can make kicks plus OB outside of burnout. So I usually sprinkle it in once I establish kicks as an option I will default to, you could also slightly delay kicks too to catch them trying to press
Oh sick I'm gonna try and bust that out in ranked tonight at least once then
I don't do it often but landing the grab makes me cackle
ye the route is always the same, after MWhip crumple you go DR sthk xx L flippy daggers, stlk
and then either DI or command grab
Is Aki simple to play?
Yes and no
Like on a scale of Akuma to Jamie
Ah I play bison
particular scale
but btw she’s not the easiest, but like sf6 doesn’t have any mechanical hard character, everyone is very accessible
That not the scale we use for no brain required to brain required
i’m not sure akuma is the easiest and jamie is the hardest but it’s not important here
but ye aki can be tricky cause her playstyle is pretty unique
and she has plenty of routes
Specifically when it comes to set ups and "optimal" routes
Her oki is easy to get into but can get really funky really quick
ye also her throwloop is manually timed, her oki is very good due to safejumps, you have to be mindful of poison procs etc
her main tool to approach is very slow so you can’t throw it out at any moment
but the reward she gives you is kind of insane rn
she’s super duper good
she has some terrible MU but nothing too impossible
but she also does very well into shotos
When I pick up characters I have to either play with someone and have them explain or it just takes a very long time
and the lack of crmk DR can confuse some people
you are lucky one of the best akis in the world made a 2h guide about her
Lets be honest the depth he went into is needed more often for all the characters in this game, outside of Ken
ye it was insane how good the guide was
my only complaint was how he structured the combo section
Wdym?
i don’t like giving out full aki combos, i prefer explaining the different building blocks that make them and then build them up
instead of just listing the different routes
Well lets be honest not everyone will think of the things other AKIs have so him having it there is better than just going "Here's a sting you can do differently have fun"
oh ye for sure
Also we should probably pin the aki guide
don’t get me wrong i wasn’t complaining
it was just what I would have done differently if i had to make it and if i had the insane knowledge he has
ye totally @slender bone
Yeah I know constructive criticism is quite different than complaining
The AKI Guide Document: https://docs.google.com/document/d/1tLwAu_oK-oWEMCNh4IdRLNDiwPPwXPrkXSf-quPUwAI
Infil's Glossary: https://glossary.infil.net/
00:00 - Intro
00:57 - Why play AKI?
01:23 - AKI's Archetype
02:26 - Outlining Guide Structure
03:31 - Terminology and Assumptions
05:06 - Production Context
05:56 - System Mechanics
08:13 - Poiso...
broski you are so fucking good man I love you
ty
Thanks Denzy
@versed pecan @lusty drum Here's a good example of resets and how complex she can get
Damn that’s crazy
Keep in mind this is a everything going your way scenario some people will catch your ass lacking if you're just autopiloting this
hey guys im a beginner on the game and im trying to switch from my previous main to aki since she is cooler
im having some trouble connecting 5LK after 2LP > 2LP in some combos
is there a problem if i just ignore it ang go on or is 5lk after 2lp a core part of her stuff?
it’s mostly a matter of being optimal, she can survive without it (like she did in S1) but it’s very important to eventually start to do it, since you lose some really really good routes.
i'll try to get used to it eventually
its just weird how the timing is
Moving to day 2 fellas pure aki
Bought at the retro game con
Color 2 on the other side
Even cooler
Bro pools was so much fun
Whats pools?
EVO Pools
By this time next year Repun just you watch
I’ll be one of those pot monsters at evo
I'd like to see that 👀
Yeah got out loser side I play again tomorrow
You got this broski
Good luck
Top 8 is calling your name
@kind bronze im free if you want
Think you’ll still be free in maybe an hour?
i don't think so, sorry
MY GLORIOUS QUEEN
Soon enough I shall get ryu to plat one and I will begin to play you all the time
Would anyone here be willing to come into training with me and teach me aki?
I would if I was home
Currently at evo tho so once I get back I’ll teach you some tech
Alright bet
Hi, I'm a plat Aki and I'm trying to improve my combos. Right now literally everyone in plat is doing to me 3100 combo damage on various hits and I hit for 1800-2100, so I'm getting really behind. This is my current list of combos, basically I learn one for every situation and always try to do those (it's how my brain works)
I was learning a new DI crumple one, specifically the one that appears as Moderate, the j.hk one (before I was doing just my heavy punish, which does 2000, and this does 2600). But a couple of people in another thread told me the j.hk combo was maybe too difficult and swap it for something more consistent.
So, my question is, can you give me some options of combos that are a healthy mix of a next step in the ones I already know, and that have better damage? Specifically I think I lack combos that would start with a DR o with a medium. But any advice on others that you feel are important and that there are easy alternatives are also very welcome.
Note that I have already watched Broski's tutorial and didn't help much because there are just too many and a lot I thought they were too hard for me right now. I also have read all of the ones in Simple Breakdown sheet from the coaching channel, and I am missing the context of which ones are better for my current execution, a lot of them feel as hard as the DI crumple one, and I would appreciate the recommendation of other AKIs in diamond for example.
yes
habit of my job and other hobbies i guess
feedback on the gdoc are also welcome (?)
Interesting I go for mindmaps personally and make them bit of a flowchart
so as you probably know aki has her most damage from poison procs, so it’s important to learn combos both for poisoned and unpoisoned targets.After stHK you want to go into down+PP kicks, which will frame trap on block and hit them on hit, so the combo looks like
stHK, d+pp~k, crlp, crlp xx qcfHP
IF they are poisoned after qcfHP you wanna do DR crMP xx qcfHP.
Now aki damage mid screen isn’t usually that high, her main strenght is her oki and corner carry.
Her 2 main whiff punish buttons in my opinion are stMP and crHK rn, with stHK being the best but a bit tricky on the range. After a PC stmp, you wanna go
stmp (PC), stMP, DRC, stMK, stHK, d+pp~k, crlp, crlp xx qcfHP (with the same ender as before if they are poisoned).
after crHK punish counter the enemy will be launched, and you wanna follow with DR crLP xx qcfMP.
her BIG damage comes from the corner routes.
In the corner you can get
[whatever into qcfHP] DR stHK xx qcbHP, DR stHK xx d+pp~p. This gives you like a +87 KD where you can setup a puddle (qcbMP) and throw a meaty fireball.
The other big important combo is after DR crMK rn, which is
DR crMK, stHK xx d+pp~k, crlp, crlp xx qcfHP
those are not super optimal, they were in S1, but the optimal ones require a bit of execution which let me know if you are confident on having
and require you to confirm if the opponent is crouching sometimes
also whenever you have confirmed your hit, it’s so much better to end with qcfHP instead of qcbHP
also fHP to counter crmk is VERY risky
with the first combo, you mean it's a good option for DI crumple, or for neutral st. hk d+pp x k and try to hit-confirm?
stHK always goes into stance kicks
and even on block you are not punishable and frame traps if they press
it loses to DI tho, but DI loses to your command grab
that’s where the mix comes from, also it makes them parry the hits to not take drive damage very risky
yeah, my question is more the context of the combo. I'm guessing neutral
ye whenever you hit a stHK
stHK is a good button to press when you get the range down
safe, good range, good drive damage
I'm very very not confident on having good execution lol, but I'll try to implement these. Just to confirm:
(neutral) stHK, d+pp~k, crlp, crlp xx qcfHP
(neutral poisoned) stHK, d+pp~k, crlp, crlp xx qcfHP, DR crMP xx qcfHP
(raw dr approach) DR crMK, stHK xx d+pp~k, crlp, crlp xx qcfHP
For the whiff punish, I'm going to say I don't trust myself with hitting a st. mp pc yet. I struggle with the st. hp one and that has a lot more range than st. mp, so I'm going to wait a bit on that specific combo. I also don't really trust myself with conditional combos corner / not corner yet, I struggle with basic combos, I think I'm going to get comfortable with these first.
tbh hitting stMP is easier than stHP because it’s twice as fast
and moves aki forward
oh, I see
maybe I can try for a bit then
but each combo can take around 15-20 hours to actually implement so with these I have enough for at least 3 weeks lol
thanks again
good luck with your journey 
just a side note
DO NOT end in qcfHP on block
if they block the first hit, stop after d+pp~k
noted
Can someone help me get out of iron? I really like aki’s design and her combos feel good to hit but every time I play her the game turns into getting cyber bullied simulator 2024. All of normals are really weird and honestly scary to use, sHK has a lot of startup, MP doesn’t have a lot of range cMK is a decent low, but doesn’t lead to anything, etc, so I just end up holding down back and praying they do something unsafe, and even if they do, all I get is cLP cLP heavy whip before resetting back to neutral where I get bullied into the corner all over again. Then if I try to set up a fireball, they will just walk with me and parry everything until I’m in the corner again, every time I’ve tried to DR behind the fireball they do ex fireball and I get hit. If anyone would be down to play some sets at some point or watch some replays w met to help me get over my fear of throwing out moves it would be much appreciated bc I’m about to end up on scrub quotes Twitter or something if things keep going the way they are.
I’m down, I’ve only got like an hour though
totally fine
Are you down to vc? I feel like it would be more helpful, no pressure tho
I'll turn my game on, I'll be in 1 on 1 coaching
Cool
What CFN you got, I'll invite you
What was the plan??
> bnb
after landing bnb f.dash f.dash and either cr.lk > cr.lp xx hp lash or throw
do almost nothing else
punish things you know how to punish
otherwise mash after every blocked anything
Any context on when it's good to throw st. hk in neutral? I'm trying the combos from the other day and don't find it easy to do in neutral because of the startup + range
startup is fast at 9f, the hard thing to tell you is when a buttons is good to throw out. You don’t wanna throw it out a lot, but if you are feeling your opponent is coming inside your range it’s good to press something to stop him. In aki’s case you have stHK, crMK, stMK, stMP, each one has its own benefits, stHK has good range and it’s fast while dealing good drive damage on block, you can go into stance and be safe, threatening the strike/command throw mix
Often I don't press st.hk in neutral
The range isn't spectacular and the confirm window is either hard or I don't practice it
confirm is 18f so not hard
I feel like always I try in range, I get a counter-hit, maybe I'm just throwing it too close or something
neutral stHK is very good once you get the grasp of the range because it forces your opponent into a budget mixup:
-if you go into stance you have strike command throw, very good when they are low on drive since they lose a lot of drive in most scenarios
-if you end in fireball you have a way riskier option with the fireball frame trap followup
-if you end in LWhip you have drive damage and you are pretty much always safe
-you can bait with L Slide
you want to throw it at max range right? I think that was my problem
I'm used to st. mk range and was throwing it there and eating mp counter hits
ye you wanna be far, but probably you wanna go take a look at your replays and see if you had any pattern in your button pressing timing, because stHK is a 9f move, and mediums are usually 6-8f, so if you are getting CH it means that your opponent knew you liked to press there
I should probably watch Broski's guide lmao
He has a written one should you wish
2h isn't that much time when you're grinding in games to it but that's good to know
2h is nothing when I'm grinding in games because I get fueled by the screams of my enemies
A 2h video is hard though
I could be watching Star Trek IV or something!
If they get hit by the cLK cLP heavy whip on wake up do I get another double dash strike throw mix? They seem to be sent two far away w the toxic blossoms version of the heavy whip, maybe I was not timing the cLK right though
yes toxic blossom gives a different knockdown, if you feel confident you can recognize the situation and follow the poison proc with DR crMP xx qcfHP and repeat the double dash pressure
What should i do after the throw, I’m too far away for pressure so I usually go for a fireball but idk if that is the right thing to do
normal throw or command throw from stance?
hey, i would love some AKI coaching as well if its possible.
afaik we dont really offer outside of casual "coaching" that is vod reviewing a match if you got smth and we mostly here just ask and answer questions.
You can start with Broski's guide if you have the time for it to understand her more
i can sit in VC whenever i have time if you guys need anything
yeah im familiar with her buttons and ive seen broskis guide. some vod reviewing wouldnt hurt i guess, or even better some sets since the OP is in europe.
i’m pretty busy lately but maybe tomorrow in the afternoon i can gets some sets in
Both
so command throw doesn’t give anything real, throw you can follow with:
-DR stMP in the corner (gives a very meaty stmp)
-i really like DR stMK mid screen, they can’t mash it
Cool thx
dr stMP in the corner is so plus that you can link stHK on hit
hey guys this is gonna sound weird since its something so simple but i can finally reliably connect 5lk after 2lp on combos!
sf is one of my first fighting games so i coudnt use different light attacks reliably because of the timing
never thought i would be so happy about being able to do 100 more damage off of one combo
for now just do hp lash ! > lp lash
after throw, just do reset it neutral for now
keep it simple
Barca gives you the advanced stuff but if you want to keep the mental stack low, just do those 2
oh sorry i missed this part
ye denz is the best to ask for the keep it simple stuff, he’s extremely good at simplifying things down
no worries, he was just iron 2 days ago so I gave him a super basic gameplan
j.hp > cr.lp > cr.lp xx hp lash > f.dash > f.dash > cr.lk > cr.lp xx hp lash if it hits
or throw instead
got him to silver 
terrorizing lower rated players with the power of oki
hell yeah
Oki is such a cheatcode

Lemme cook with my agenda
I’m new here and I’m a believer I just need help getting better. I’m stuck at Plat 3 been going to locals about a month getting washed but getting noticeably better. I’m looking for coaching. Just reading the tips for now. AKI is cool.
hey welcome aboard, feel free to ask whatever question you have and share some replays if you want more direct help
tbh we should also change name since the believing GREATLY paid off in s2
"Cult" seems more appropriate
Yea I noticed lol @slender bone
Thank you will be much appreciated @verbal whale
Want to share my haute42 T16 pad art here too. I know it’ll be appreciated here. I designed it myself.
oh that’s very good
Thanks @verbal whale my first one working on a new one too
So how do I share replays ?
my art is still SFV Mika 
i need an hitbox art
Lack of good art/ideas for art is what's keeping me from building my own leverless
something like this is what I wanna try and do. maybe for AKI.
(not mine, lifted from r/fightsticks)
Nice @slender bone
I see the vision @lusty drum would be a good look it’s hard to find good AKI photos like that though.
I think I can find something in the concept arts
either that or commission something nice
I like this one cause of the alpha 3 stuff
For free can’t he?
Can I glaze Myself?
nah that was diabolical i can hear his head going aw dang it everytime
why light slide instead of puddle framekill?
Games? Training?
LET THE GLAZE BEGIN 🧎♂️➡️
Broski showed it off in either this aki video or one of his streams but it’s a an option select for wake up dps
Games @verbal whale
Ok
cfn?
Megalodon_Don
uh
One moment
inv me it's the same as discord
No under score in mine
ok lemme invite
oh wAIT
i enter
lol
AAAA
ok let's do this
i invite you
ok maybe it's a bit too much
Let’s try one more
Yea it’s too bad maybe you can watch my replay and see where I can improve
ye lemme take a look at some
Idk know how to do let me start a ranked match and go from there
i'm watching old replays
Ok
how long have you been playing aki for?
I played when she first came out then I stopped playing the game for months now I’m back playing everyday for about a couple of months.
Can you look at my last match I just played
I watched this replay, there is a lot to work on:
_First of all you gotta drastically reduce the number of jumps and backjumps, almost after every interaction you had with your opponent you jumped somewhere on screen
-take a look at what aki basic combos (lmk if you need 'em) and practice them in order to get them down consistently, and after that study what oki you have on the knockdowns you get. I noticed a lot of the times you were just pressing buttons hoping for the best
-Be more aware of the buttons you press, there was a round where you did a fHP in jab range
-qcfMP isn't a great antiair, for now stick to stHK and crHK
sure
ok notes are the same but you antiaired way better
get comfortable being a bit more reactive
If you’re still looking we can play
Yes
Thank you @verbal whale I will work that
@weary widget yes we can
I need help with corner pressure once I corner them how can I start a combo after kd and then start my loops. @verbal whale
Lemme know whenever you’re available
Levels of cope right here 
ok but the first meme is actually kinda true
the worst she can do is block
wrong, the worst she can do is get hit trying to AA
the best she can do is block or parry
Aki is an honest character
Who let him out of his cage
I might change my pfp to that
i’m desperate for a good aki pfp
I can send my pfp from the artist
🧍I would like one
I’ve simply been reading this chat and studying up on aki and planning a way to learn her when I make the eventual switch off ryu
It’s all your big boss
I have a whole folder just for Aki fanart
Not as many as I'd like, but Aki just doesn't get as much attention as Chun does i.e
ok it’s aki pfp time
I wonder why?
Good thing I will change mine tmr
Rhetorical question btw

Gooner logic evades me
I use danbooru for most of my art search
i’m a big fan of very simple art
Hey Repun isn’t a goner
like the pfp i have now
Never cook again
😔
btw this group has grew a lot lately
happy to see more people interested in the char
The kitchens on fire please stay out
One of my favs
The temple grows
Understandable
She’s so cool
Well we know why

I am an Aki fan since I learned about Broski which was in Jan!!!!
It’s Cause she’s the hottest thing since the sun itself
biggest addition i had lately are the ex whip extension hikaru does
like that is so goddamn smart
That’s one reason but not the biggest
Ok venom get back to your lab and practice what I taught you
Will do!
I have been labbing out footsies practice and learning the range of my attacks
What’s the biggest reason?
👍
👍🏽👍🏽
Mine is her combo conversions and style of gameplay
Buffs and c3 prior to them people were just saying how trash she is
small quality of life buffs

Ohhhhhhh all very cool reasons!!
Yeah remember Daigo?
Literally had the worst jab
Absolutely
sure...
people were sleeping hard on aki after ed patch
Well no she still has the worst fireball
And now people are complaining
Which I find enjoyable and annoying
broski my GOAT
One of the best sets this whole year
The frame count on her fireball is pretty bad
the crowd shouting my magnum opus 
Cause most of the time people complain about stuff that’s so dumb
Tis the curse of video games
Her fireball is solid for drive rushing, but dont expect to win any fireball wars
Esp against akuma or dj
Like “Oh her burn out pressure is too strong” not realizing they can just super out of it
Mfw a character has a strength and I get punished for throwing my drive gauge like I am Noah
deejay is very easy to dive at least
19f confirm window 6f medium
Should played the match up pre patch and holy shit it was bad
i did
We both did
it was extremely bad
Def one of the best cr.mps in the game
Just imagine all the no AKIs not knowing how bad it was
now i bear deejay tbh
the pain new akis didn’t experience are the antiairs
they are so good now
I wish
That and the jab dropping
my most underrated buff is for sure the L Slide, it’s so good now that i’m understanding it
And pre buff defense holy shit you had to do astronomy, hypothetical physics, quantum physics, and trigonometry just to survive the corner
you really needed to like the character to play her
but she’s both cool as fuck and turbo good
Aki kinda felt feast or famine pre S2
Exactly she was not a character you played if you wanted to have a good win rate you played her cause you loved how she played
Games? FT5
she still is tbh
Bit more consistent at least
but in a much more reliable way
I would if I wasn’t cooking I’ll let you know when I’m done
a lot more consistent
Ok @weary widget
i play a very slow aki but i can slow down the game really well now
i play turbo patient aki but i don’t let them breath on the first opening
i get fucked on the patient part sometimes but that’s cause i’m ass
I am more like Barca, but once I get my oki I go in flow state
The nagain
I play chun a lot
I play reactive for a reason
i mean aki’s oki is so good
I just love harassing them both up close and from afar
i’m starting to be more aggressive lately tho
Ye no deny
Oh yeah this was her jab pre buff
Ew
biiiig
I think my favourite part of the clip was the instant rematch
no delay, just let's go again
Congratulations
thanks
I’m proud of you son

also denz have you labbed other stuff or are you still sticking with the most basic stuff?
Also peep
basic
I was watching Hikaru last night
"man, I really didn't do anything special on Aki at all, eh?"
hikaru has some insane routes
basic bitch stuff, not even 50% used
it’s cool to watch him lab
i like mk slide more than double dash cause it’s +5
double dash you whiff the throw if you don’t delay
I found double dash easier to time which is why I did it 
biggest thing i’m stealing from hikaru is PC stMP into ex whip
it’s basically a DR extensions for 2 bars
oh ye now PC goes into stmk
just went basic bitch cr.lp
did you go into the stLK routes?
yeah but I would forget it when I hit it on oki
mostly because I didn't confirm crouch
one thing i’m having issues with, and maybe @weary widget can help me, is the walk stMP xx hwhip after mwhip crumple
i think you have to just do a stlk before it
nono it’s not an input issue, my hwhip just whiffs
oh so you gotta walk more but it's kind of annoying
he cause they fall
that timing sounds hard af
i labbed it for like a very short time tonight, but i’ll try it more tomorrow
cause idk if you are aware but you have different routes based on how many lights are before stlk
i think this one requires only one stlk, cause hikaru does it a lot after ex whip, stlk mwhip
It’s not 5.Mp
what
Yea @weary widget
Sent you an invite
Can you send it again
I did
i know which vod it is but i’m not at the pc since it’s 1am here
i’ll send it tomorrow
Ok
@cosmic scarab take notes during this set
Noticed how I almost never made the first move during a round
That’s was hard to deal with. I’m real see I’m not that good. But I’ll watch the replays. Yea
We all start somewhere and honestly your better than a lot of plats I’ve played against
I also used a “forbidden” reset
I don’t know what to do after I get a knock down combo and keep corner pressure
Well I occasionally back up because I might be away but the pressure is still there
And there’s quite a bit of stuff you can do it just depends on the knock down my personal favorite and one you should use since your in plat is a safe jump
Or when to take my turn that gets me blocking too much and eventually get me thrown.
Well that’s match up dependent
Should I hit j. Hp low or high on the safe jump
But typically you’re delay teaching
Honestly doesn’t matter but the lower the better
Another thing I noticed is you tend to drive rush into grab while that is a good thing it’s not the only thing you wanna do you can tick throw using her jab or 5.Mp
Although it’s better to do jab
On the drive rush meaty low kick what can I combo off that
Ok
Haven’t made the switch to aki just yet, still playing ryu but I tried Aki out in a casual match
WOW
It is hard to keep people poisoned if you don’t really know how to
I think before I make the switch I’m definitely gonna have to lab her the heck out, relearning a lot of basic stuff
It's not that you want to keep it as long as possible, but to use it for pressure and combo as much as possible
Gotcha, question I was actually wondering about her
Shoot the question
Do most of her combos set up poison and use it in the same combo? Or is it instead just you have two different strings, one if you have them poisoned the other if you don’t and it’s up to you to get them poisoned by knowing how to
I'm always here
Thank youu
Do you just want to talk and me show a bit of Aki wizardry in a few min
Either way, from how I understand your question
You end a combo with a poison application on them
And then the next combo procs the said poison
I can’t tbh right now cause I’m watching a show with my pops
Though tmrw im free the whole day pretty much?
Aghhh gotcha gotcha
just lmk ahead
@verbal whale so I did some damage testing and in all honesty it’s just better to do the dash 5.Lk
must be some kind of funny reason why hikaru does something else
Hikaru does some strange things
But this one doesn't give much more reward compared to just dashing or drive rushing
Have you considered Aki but as a watermelon
Asking for a friend

heh, the MR loss club 
what if i used your pfp but the opossum had aki’s hair
What’s the best button to DI from because mine always get called out and Games anymore FT5?
Regular DI you don't cancel from a button
I know but I was looking for like a setup so it’s not really predictable
you don't really want to be using DI that much anyway
it's not a good habit against stronger players so learning to mash it early is bad
Ok
@slender bone people finally figured out how to hit crouching heavy punch what do I do now?
j.hp, you mean?
so this is the hard part, you gotta now realize that only jumping won't get you ahead and you have to spend some time standing grounded
st.mp is a button you kind of want to press sinec you can cancel into DI to stop other people's DI
you also want to work on some better punishes for moves you block
@slender bone I fell back into being way too defensive so I overcompensated and now I’m way too aggressive, how do how do I pick when to walk up and when to block
we can try some games later to help you ease into it
today is a bad day though since I have ff14 raid
Np, I’ve got GTFO with the boys going on so I wouldn’t be able to anyway
Was I fast enough with my inputs to hit actual aki burnout pressure or was my opponent just bad and mashed at the wrong times?
you were still a bit slow but they held so much of it so that's good 
Man I need a strategy to beat Jp no matter what I do I hard to get in and focus on everything he puts on the screen. I’m playing lvl 8 cpu but I’m training for a guy at locals I can’t beat. I won once by staying close but he pushes me out. Help me. It’s frustrating.
can i change the description with "PEAK LEGEND AKI" ?
i don’t think lvl8 cpus are a good sparring partner since afaik they literally read your inputs
fair enough
oh i was about to say damb the glowup
then saw the number

I feel like he deserved the bag
man refused to block
I’ve started to run into a lot of people who either throw tech or invincible reversal on wake up after heavy whip. In order to be out of throw range, I have to single Dash, but they can recognize that and wake up blocking. Is there a way to do my double dash to look convincing but still be out of throw range or am I just dumb and managing to screw up walking backwards after the double dash.
Well there is the infamous safe jump
@verbal whale Akilytes, get it? like acolytes
Was literally about to fall asleep and then it hit me
iirc you can also do like m-slide for oki
you can walk back after double dash
you just have to be committed for it, like you have to take your oki with the idea of walking back
No?
You can but if you wanna use 2.Mk after it typically drops
ye biggest difference is that mslide is +5 and double dash is +6
The 2.Mk connects but that’s it
You’re better off using double dash or 1 dash into Dr 6.Hk since it’s di safe
some people try it especially if you already showed the meaty fhk
and not many people can tell if that fhk is di safe
Ares is in gold
Either hard reads or accidental and the meant to do drive reversal
Can someone send a pic of the aki win screen w the default costume and color, trying to convert another member to the cult of aki while at work
Thx
btw @weary widget i'm labbing the walk stmp after crumple
you have to be super late
but you have to only put the stlk before qcfmp
I've been seeing Broski do it
but it's actually 200 more damage
sthk, stance kicks, stlk xx M whip, walk stmp xx hwhip is 200 more than dash stlk xx qcfhp
makes sense
Wdym you can get a st.mp after h.whip(!) Proc
Is it some corner shenanigans
Oh wait you prolly meant m whip
mp lash!
medium sorry
All good I caught on
Interesting, but why do you need to delay the stmp a lot?
Range issue?
Ok so after some time I can definitely say that the ed and aki mu is in AKIs favor
Sure give me a sec
Bison gets a lot of plus from after devils reverse and psycho crusher
For Psycho crusher hes only plus on mine detonation
I went on a streak after playing you I’ve learned
Ok so lets break it down
Good set you’re too good
What do you think you did well
At first not jumping a lot but blocking and taking my turn
At first you were jumping alot and while its not terrible its not great either and you adapted pretty well to that
And as for blocking you did do that well enough but there was some really unsafe stuff I was doing and once you get to diamond you will need to start checking those
Your ed I couldn’t deal with that I can’t think of what I did well but I know I did a lot bad.
Well yeah I did a lot of the stuff I do against people my rank so I wasnt expecting you to catch on
You did good when it came to parrying charged flicker but that isnt always a great option because as Im sure you saw me do I canceled it and went straight for a grab
Well I would get close to killing but I just couldn’t capitalize and my corner pressure and defense is weak. Any tips against Ed you could share. Like gaps I can take with a button.
Well iirc a lot of eds in your rank rely on ex flicker really often so you can just DI on read
Same with charged flicker point blank
You can also Dive flicker and his fireball on reaction
Ok I couldn’t figure it. The pace you were at I get flustered and I start dropping combos and revert to bad habits. I’ll watch the matches and see why I couldn’t end rounds when I had a chance but I feel like I’ve gotten a lil better I’m surprised I took a couple of matches but thanks again.
Np man if you have any questions feel free to ask
And as for bison that mu just sucks in general
What does iirc mean
If I recall correctly
Oh ok
I cannot AA shadow rise for the life of me so I think I'm better off not trying lol
keep getting stuffed
also what are some good options off of cr.hk punish counter AA? it gives a big juggle state but I keep messing it up
depends on the distance, you can cancel it into super, very close you can cancel it into qcbHP DR crhp, mid distance you can DR crlp xx qcfMP, far you can qcfLP
Wait shadow rise is bisons thing yeah?
Wait garnet had an aki?
Ah ok
I am unsure of what to ask, but I have been struggling to break out of diamond with this character and I cannot figure out where I am really going wrong. I can drop some replay codes if anyone wants to review them
sure
AXG6KB6HY, VXF6CKJNA
ok let me look
appreciate it alot
AXG6KB6HY
- DI in strange situations
- DR st.hk is often worse than DR cr.lk / DR cr.mk due to the range and effective combo potential
- Cooked by cr.mk xx DR from Chun
VXF6CKJNA
- meaty after hp lash needs to be confirmable (single st.mp is not it)
- DI ought to only be used in 2 situations; counter or part of a stunning sequence like DR cr.mp xx DI
There wasn't a whole lot in these 2 replays but I feel like your capabilities are not solid
I think a good idea would be to dial back on some aspects of your gameplay and do easier stuff that is repeatable
For example, you already use mk snake step after hp lash so what meaty options do you have after that? Throw? Shimmy? What confirmable route is available there? Does this work in the corner or are you doing something different?
Do not do too many things at once or you're going to get lost when a situation arises
Do keep some routes simple until you're fully aware of when it'll work so that you can move onto something more damaging
I gotcha, thank you
I landed that shit on someone a couple weeks ago and I was cackling
like the game after I learned about it
broski is live btw my aki friends
Fire
I can high crush di meterless right
How do I do that
Slide? crouch? does either work?
low profile?
Yeah
heel strike is how
I don't know if snake step is actually reliable
ye stance works
remember to actually wait for the DI animation to end before using the kicks
cause the frame you press your kicks aki’s hurtbox returns to normal
Does it depend on the DI or does that work for everyone
🙇♂️
let's go
Broski my goat
🐐 🐐 🐐 🐐
heel-strike is a semi-low profile, it'll go under standing attacks like Ryu stHP or Ryu stLP, but it'll be hit by attacks like crLP or LKs
it also doesnt go under fireballs, which is a huge shame because the low-profile stops and semi-low profile begins as SOON as AKI transitions into heel strike
it disallows going under a fireball at point-blank and subsequently punishing with heel strike, unless it's a really slow fireball like AKI's own
Random bit of AKI trivia, but some of her attacks are named after some of the Nine Sons of the Dragon, the mythological sons of the Dragon King
Her overhead or 3MP is named after Pu Lao
6HK is named after Qiu Niu
and her Super Art 3 is called Claws of Ya zi
Is that an actual reference
who knows
has anyone here seen Broski's new vid?
Huge advances in the GLHF :) meta.
Find my stuff:
https://www.twitch.tv/broskifgc
https://twitter.com/broskiFGC
#sf6 #streetfighter6 #aki
why is it when Broski lands DR~fHK, he skips stMK and goes straight to stMP
because he could do DR~fHK, stMK, stMP and still be able to continue the same routing afterward with H whip or M Whip
fHK is naturally +4oH, so DR~ makes it +8 and stMK is 8f, whereas stMP is just 6f
might be how he plays or unsure of spacing for some reason
weird
it can also be tournament combo, as easy as it is you are doing a link for not that much damage
and the window is bigger
^
Boom.
Find my stuff:
https://www.twitch.tv/broskifgc
https://twitter.com/broskiFGC
#sf6 #streetfigher6
I watched this vid and I landed this 'move' (the explosion part of nightshade chaser) several times, a few in a single set against a Ryu
it catches late jumps against the fireball because the fireballs hurtbox expands rapidly
or alternatively you can catch people jumping it wayyy too early
tho those are not very common, but its nice to have the option to catch someone off-guard with it
Adds more scaling
Believers I did a thing. Behold a work of art. I did the artwork as an amateur and build it myself as a first time build.
“My Magnum Opus!”
THATS SO COOLLLLLL
Thanks AKI is cool.
so cool
The coolest
dang that is well done
Thanks
What’s a combo I can link after DR 6Hk? I feel my offense is repeating the same bnb combos that opponents catch on to, so any suggestions on meaty setups or okis. That’s not the regular bnbs? I also see that a lot of people have learn to jab out after snake step into kicks will 5lk continue the block stun?
Ok thanks
There’s a plethora of oki options what is your current gameplan
Just seeing this @weary widget I been using dr CrMk into StHK or switch that between Dr
Mp overhead combo. Haven’t got much out of Dr FHk. I guess I just need to learn new combos. Because It just leads back to me doing snake stance in to double kicks double punches or lk mwhip until it’s blocked
Well Honestly 6.Hk is really used on drive rush and after a drive russh 6..Hk and on a few meaty set ups and tbh you really only need that combo for mid screen no poison. What you could do is try to learn some new poison combos/setups
Im watching Brian_F play AKI and he got the +84KD with Stance ~P
and his set up was puddle into empty stMP
what does this set up? Does the stMP bring him closer and frame-kill for an auto-timed strike-throw?
imma test that rn before I play dbd
yeah no it doesn't
Im not sure why he went for that then
TIMESTAMPS:
00:00 Intro + A.K.I Season 2 Changes
07:41 Swept (Dhalsim)
11:25 DIO! (Jamie)
15:04 WonderwaffleKs (Akuma)
22:51 SoLink (Jamie)
26:12 Dr. Lockedin (Kimberly)
31:05 Duxx (JP)
37:56 Paradox (Zangief)
42:42 TonyBig5ive (Akuma)
46:10 HEIRESS (Manon)
49:50 Penkys1524 (Modern AKI)
58:35 goostain (AKI)
edited by @nugieboy | https://twitter...
here's the clip he did BTW
+84KD, Puddle set into stMP makes AKI +12
which is like, very not useful
I don't really watch anyone outside of Broski or Hikaru
I don't really think there's any value in watching people who aren't those 2
yeah, it should've been clear a while ago he isn't an AKI main lol
I thought he mightve been copying something he saw Broski do
because he was talking to broski earlier in the vid
but he was probably trying to make framekills up on the spot
but yeah +12 is so bad that it perfectly sets up your opponent for DI'ing your fHK
hikaru does that too sometimes, it’s to make auto timing easier, timing a meaty crmk manually is easier while being +12 rather than like +40
Dia is a good player who got into Aki from the start of S2
I think he makes good shit usually or at least his streams are very enjoyable
and relatable honestly
bc he isnt perfect at Aki
I've only ever watched one of his videos and he said "Kimberly's 5H is good" and I went, "ye anime player, no need to watch this anymore"

but ye for the question colossus had, sometimes you can franekill to make manual time stuff easier, that’s why sometimes you see hikaru do stuff like stLP or stMP or stLK after puddle on the +84KD
ye like you said +12 is easier to time than +40 
haha my Aki is so scuffed 
how did the ranked sesh go denz
oh well that’s not too bad
well maybe 25, I started at 1516 went up to 1530? then down to 1487
I dunno, MR is whatever
nah
only players
if you're strong enough, you only go up until you run out of people around your level
Remember always throw a bad fireball against gief
Its so satisfying when there is a clear and evident gap between your skill and someone elses
I played 14 mirror matches against another AKI and she didnt do any fancy AKI stuff that I've been doing for a long time
didnt do safejumps with H Whip, didnt do any set ups with Stance ~P (toxic blossom)
she kept ending her comboes with L Whip and I realised she's only +1 after L Whip, and she keeps doing stMP, so if I press crLP I can just completely ruin her day
I found a fun thing to do, has anyone seen Broski's newest vid?
Fuha Geyser.
Find my stuff:
https://www.twitch.tv/broskifgc
https://twitter.com/broskiFGC
#sf6 #streetfighter6
the 5th move in this video is Adamant Flame, and in the video Broski tells you to start doing drills to react and identify each version of Adamant Flame
Akuma makes a different sound on each version
its actually really fun lol
I always just jab after every one because I'm too lazy to lab it 
^
Most consistent and easiest to do thing
Optimising your punish on these adamant flames is smth Broski should and does care abt
bc he is high level and competes in WW and such
like
but we dont need that
optimal punishes are soooooooo far away for me as it is
there is plenty of other shit to learn or do
Valid
nevermind funky shit like Adamant
Only thing I do for the heavy one
is if my enemy keeps spamming it
I just DI
works if no super
just let them do the whole thing and they are like -16
ye
he won’t greed the lvl1 next time
he is so good lul
I feel like normally he would do lp lash there
your highlight clip is now my highlight clip
💖 3.54K 🔁 463
I found out from this clip that, in the DI stun combo, if you burn out from doing the 236PP, instead of doing DR~stHK xx stance~P into OTG super, you can do Stance~ K and it'll catch the opponent after the bubble then you can super-cancel that
Fortunately I played akuma so I accidentally memorized it
@weary widget can I get some practice with you?
Not tonight but for sure tomorrow
Ok cool
https://www.youtube.com/watch?v=AmH2bjrckps
If someone wants to give me some advice against Luke, I’d really appreciate it. Felt a bit lost. Besides a couple of panic moments (two qcf kk, one dumb di) I’m not sure what I should have been doing. Tried to check DR 4 times and 3 I ate a combo, I’m assuming because I was too slow, not sure if Luke has guaranteed DR safe approach after his fireball?
Hmm on the drs, it looks like you could've checked them
In general, there are two things that stand out to me, although idk how Luke-specific they are
The simpler of the two is that you don't seem as ready to convert off your hits
^^
This Luke was turning his hits into big combos
Aside from that one counter di you just didn't seem ready to do combos most of the time
Like when you blocked the knuckle and punished with pc c.mk > nothing
It's one thing to not know if it'll punish ofc but if it lands pc you should have plenty of time to convert off it
You get a roundhouse there! Big news!
I think checking DR is probably not actually a main focus here
The other thing, and honestly I think it was a bigger problem, is that you spend most of your time just kinda walking back and forth in the midrange
Not that that's a bad idea
But you're not doing other stuff
When he's throwing fireballs, you're just blocking them
You can jump, you can parry, you can coward crouch, you can toss your own
But you'll just kinda shimmy back and forth and then eat a dr c.mk
You'll throw an ex fireball and then let it take space but hardly follow it in
I don't think you dred in at all, even when you had the fireball out
Check that one point in time where you burned him out
He had no gauge, no super
He was totally at your whims
But your whims were kinda just to stare him down while his bar went back up
^ all of that
Playing reactively can be a good idea but not if you let him walk all over you
I think you lost these games because the Luke was making active efforts to open you up and you weren't really doing the same - the drs are a consequence of that but you could've been doing the same stuff to him
Can you hitconfirm every pc? I honestly had no idea
Too focused in reactions, if he’ll jump, if he drive rushes, if he fireballs, if he dashes forward. I tend to not attack, not sure if because it’s not my style or I haven’t learned yet to do it properly
It's not always feasible but confirming a link off that c.mk there is totally doable
Especially since you should've been expecting it to hit
I’ll check when I’m back home. But yeah, I often do this. If I go on the offensive it tends to not work for me, I’m very flowcharty and I still don’t know safe ways to attack besides st hp into light knees
I get the impression that it's the latter more than the former
You don't look like you're comfortable going in
Also affects that I don’t know any combo starting with cr mk lol
So I guess I’ll look into it at home
So even when it's 100% time to go in, you're just kinda standing there waiting for something to happen
Same as dr c.mk (which is a sick option to start using!)
Try playing games where you make it a point to go outside your comfort zone by using new options
Jump, raw dr, ex dive in, s.mp drc, etc etc
Try experimenting with different options against fireballs and see what you like, see what you don't, figure out why
Lol, ok, cool to know
You can dive over them, you can parry, you can coward crouch preemptively and lunge on reaction to the fireball throw for a punish
Is the normal thing to do in this case just
cr. mk, st. hk, qcf. lp?
Hmm I don't remember how far away you were but you'd at least be able to get s.hk xx qcf mp
Since it forces stand
true, cool, thank you
I still am unsure how you were so sure this was going to PC though. Is it just knowing frame data and experience? I think this is one of the first times I block a qcb lp charged from a Luke, so I had no idea about the frame data in question
sorry for being obtuse, just trying to get it
I assume it's because there are 16 frames of hitstun and therefore you can react to the PC tag?
finding a bit hard to do on reaction, tbh
So ideally, yes it'd be a combination of those two things
To be real with you, I didn't know that it would punish
But lp knuckle is a big combo starting move, so there's a good chance that you get some sort of punish - I knew that for sure
When you press c.mk there, even if you're not 100% that it'll punish, there are only a couple possible outcomes
It landing pc is likely, so you're not reacting to it outta nowhere like if you just walk up c.mk in neutral
hm, kay
I usually just do it for "get out of me" buttons so I don't even look for those, guess I should
about the raw dr approach, you always do it behind a fireball right? I have an issue with dropping too much drive gauge in the ex. fireballs and blocking so I'm finding adding a couple of raw dr here and there is really hurting the gauge in general
safer behind a fireball, but if they don't check my drive rush I'll just do it raw sometimes
fireball can also bait out jumps if you're ready to slap them with a st.hk or h.whip out of the drive rush
but yeah using the fireball to cover your approach is very strong
You also get a lot of mileage over doing lp fireball without having to spend the bar
It's worth doing that sometimes
Then you can spend the bar on your dr instead 
aki is very drive meter efficient so I don't mind getting spendy
ok, thanks. Am trying to apply it this afternoon from time to time but I think it's just too obvious and people just tend to block
if they block then you're in for free
qiu niu - 6HK
14
3(5)3
16(24)
4
2
I'm getting some hits from time to time as well so it's worth it, I think I just struggle with offensive stuff
I definitely use that button too often 
Playing against cammy is torture
i share cause i didn't know but you can sideswitch here
Cursed side switch
If anyone on EU would like to have some matches or give tips for the mirror, I would appreciate it ;-
What a beast at converting shit
What are the options with Aki to extend a combo with Dr starting with St. hk?
or well, one decent option
Imma let @verbal whale cook on this
anything basic works for me
into whip ofc
but how do you get there? From a normal st. hk
sometimes I get people from it but the only thing I can get off that right now is the basic heels + light + whip
yeah thats the common DRC extension
I dont like DRC conversions too much tho except if it kills
I'd rather spend drive gauge for EX specials or oki
ah, I was doing st. hk DRC st. mk > st. hk DRC st. mk > st. hk, heels (finish combo)
any reason to go for st mk > st mp in the middle?
It links natively and is free damage
this one seems to do 100 more damage though? maybe I'm not understanding correctly
I don't need it optimal though, both work for me
thanks again
depends how much you wanna spend
3 bars is stmk, sthk xx stance kicks, lights xx ender
6 bars is sthk ,stmk, stmp DRC stmk, sthk xx ender (max damage midscreen is stance kicks, crlp, stlk xx fireball, followup xx lvl3)
cool, thanks!
Hello guy's what good combo after a DI ?
https://youtu.be/1yrJWppq2Q8
I am currently trying to learn this ones but i am having a rough time lol
Updated for S2. Recorded for SuperCombo.
PC DI, 5HK › 2PP~K, 2LP › 2LP , 5LK › 236HP
this one is fine
if you want corner carry you wanna do DI PC, jHK, PDR sthk xx dive
harder tho
do you have a video of that pls ?
gimme 15 mins and i can record
Thank you very much
The video of broski got too many infos and combos, i don't know where to start lol
i only use the 2LP 2LP 236HP
Thank you very much 🙂
Yeah I almost exclusively use the first one
I cannot finish the first one i almost always whiff the 236HP when i manage to get him*
i can get all the combo if i don't use the 5LK, but every time i use it, i miss the combo
am i to slow on the heavy chain? cant seem to get it land

i use the second one only on poison
that does corner to corner
True but I like the oki
RANK1 IN ITALY
I use it without the 5lk, too finicky for me otherwise
I couldnt hit rank 1 in my region if I wanted to. Mainly because I share a region with Broski, Endingwalker, Lexx and more...
That just means it'll be all the more rewarding when you do 
the classic
But I’m the problem
It's your fault
It could be my fault but I don't like that so it's your fault
You’re right I’m wrong



