#New to fighting games and looking to improve.
96 messages · Page 1 of 1 (latest)
Tagging this thread for my future reference
Hi.
As said in another post, ill be there at 21:30 GMT+2. As you play the same character than the other dude, we could go together and I try share with you both at once. The other guy told he's not so sure to be available tho. Let me know if you will.
Edit : we are GMT+2 here actually (tricked by the time change)
21:30 is completely fine, will it be in VC?
Gotcha so it will be 19:30 my time when we start
If you want to, sure !
Ill be there 😄
I made it back, won't be in VC but I'll watch the replays on my own and leave my comments here
I don't actually actively play Ken so I have no doubt IngeniusSoul will have more to say either way
The first one kinda feels like character unfamiliarity. Cammy is very good at getting through and punishing fireballs as you no doubt noticed. She's also really good at offense once she's in. Which I dare say you also noticed given that she took both rounds off of essentially one good "get in".
Blocking on wakeup is important against her, using Drive Reversal is too. Something you could have done to get her off you once she was in was EX Shoryuken (better known as EX DP). EX DP is fully invincible. Which means you'd have gone through anything she tried to hit you with and countered her.
Of course it's also very risky. If they block you can basically say goodnight.
But it's better than having to guess over and over.
Especially since this Cammy was not scared of your EX DP. She just kept going and going and going.
I'll focus mostly on overal things rather than Ken-specific stuff
I can say though that after you hit DI, you should use your medium autocombo and end it with a forward special (DP). Just doing DP after is not enough damage. You really wanna capitalise on an opening like this. When you had level 3 ready in the second match you used heavy auto combo which was a good choice. Did a TON of damage.
Love the shinuuu 🤣
You wanna be more mindful of when you throw fireballs, against Luke as well you're throwing them very close and giving him an opportunity to jump in at you
Try using crouching medium into fireball when they're that close
That way you stop them from jumping and establish some space control
True I watch Orarin1 mainly on twitch and he does throw some from a distance so I picked it up from him but I do got to start doing normal attacks such as punches and kicks because of the frames
Yeah I see you get punished quite a lot for raw fireball up close
Could have closed out round one if you had the medium autocombo after DI 
Unfortunate
Yeah learning those auto combos have been game changing for me tbh
Ah you got hit with the throw loop here in roudn 2
In the first week I was doing the super arts with just circle and triangle and getting blocked by CPU
That's really hard to deal with
Yeah that was really annoying and I was getting angry.
I was calling this dude a spammer
Unfortunately throw loops are here to stay
They counter parry on wakeup
But they also win against mashing
Ah so can I do DP on wake up?
The only way to get out is jumping, teching the throw, backdashing or EX DP
All of which carry their own risks
Very strong strat, that
I'm watching the Juri match now and you open with a suuuuuuuuuuuuuuuuuuuper dangerous fireball
That's a really bad habit
So I have been practising throw escapes last night after realising I am getting countered a lot when I go for a throw and the timing can feel off
I do jump back and do a few hadukens which is probably stupid
Don't get me wrong, using fireball is fine
But you use it in very dangerous situations, when the opponent is too close for comfort
When you're full screen, fireballs are a very effective tool
But a round start fireball? That's risky
I hate when I play deejay and they spam the fireball
Deejay's heavy fireball is a menace
I have a projectile invulnerable move and couldn't deal with it in a set yesterday, need to lab that
Very good movement in this match, a little bit aimless but active which is good
I have to be better at the anti airs, especially against people who jump a lot
Definitely yeah
Anti-airing is a huge part of SF
If you can't anti-air you're allowing your opponent chances to hit their optimal combos with jump-ins
Definitely
I'm actually seeing a massive improvement in this match
I'm not sure if you did it consciously or not, but you stayed in perfect anti-air range
Someone complained in the battle hub after our match because I used drive impacts a lot
Not always but often
They said I would struggle in the future against better players
Maybe
But I don't see you spamming it at every opportunity
Just avoid using it as an anti-air, very easy to throw you out fo it
Yeah as you saw I used it a bit too much in that first game and missed my opponent multiple times
I'm seeing it yeah
Consistently impressed with your spacing
You seem to have an instinct for where to position yourself
Just unfortunate that it doesn't translate into anti-airs most of the time 
Been watching a lot of orarin1 who is rank 6 in the world on twitch and he plays Ken
He uses the drive rush (R1 + >>) like all masters do
You were doing so well
I really hate playing Marisa players because they just take most my damage and don’t give me a chance to attack most of the time
Let me watch this one
Marisa's definitely a matchup check
Immense damage, very very punishing if you don't know her openings
You weren't doing half bad in the second half of the first round but the lifelead she'd built was too much
Marisa is very weak to low attacks
Her Scutum stance has no armor below the waist, and neither does Gladius, the big straight punch
EX Scutum does have full body armor
Aaaand the whiffpunish level 3
She was waiting for it
Looking for a fireball I'd wager, but any whiff was good

Gotta work on those medium crouch kicks then
With that drive rush (R1 + >>) when is the best time to use it?
I see masters use it all the time
Well, that's a very versatile move
I mainly do DI when I use that move as I do not know much combos atm other than the ones from quick dash (fire tatsu etc;)
Im here in like 3 min
Awesome
I'm in the 1on1 Coaching #1
Great session, thank you @somber ravine