#Request for Replay Analysis

11 messages · Page 1 of 1 (latest)

rotund spindle
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Hey everyone,

I've never posted a replay in here before so I apologize if I'm doing it wrong. This is a game I played against someone from the discord. There are a lot of obvious mistakes like bad sweeps and dumb jump-ins, but I thought I'd post it anyway just to get other feedback.

shrewd trench
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I’ll take a peak later tonight

rotund spindle
shrewd trench
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whats your cfn in this set; neither matches the one in your discord profile

rotund spindle
shrewd trench
rotund spindle
shrewd trench
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OK ill peak at it in a bit

shrewd trench
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So the biggest question I have is why you want to jump at your opponent so much. With Guile's toolkit, you can largely just get the life lead (either by a blocked fireball, an anti air, etc) and then in neutral just lame it out. You don't have to take the risk of jumping at an opponent, possibly getting anti aired and knocked down, then pressured etc.

You should want to keep the fight in the neutral as much as you can, then focus on poking the opponent to prevent him walking/dashing in and anti airing him to prevent him from jumping in

this is the simple gameplan you wanna stick to, as it relies on your characters strengths (Guile's pokes with Sonic Boom and cLP make him really hard to walk in on)

rotund spindle
stiff crystal