#Bezier Curve Without Flinging
1 messages · Page 1 of 1 (latest)
In bezier curves all the lerps have to have the same position right? I'd guess just going through the position slower?
Unless I understood that wrong?
I just want to be able to have the object follow the curve at a constant speed. Like for instance, the object will follow the curve faster if nodes 1, 2 and 3 are further away from each other. the opposite will happen when I bring them closer
I want the object to always follow the curve at a constant speed regardless of the distance between the 3 nodes
Okay so
Try scaling the lerp's position depending on distance
So if they are further away make it scale sloeer
Whereas of they are closer make it scale faster
You'd have to try it out to find a good scale but I'm pretty sure that would work
You could also try and make it proportional with distance but I'm not sure how as I'm not currently able to get on, I feel as if that would be the best option
Oak 👍
Question, did you get a formula for this online or make it yourself?
I found a formula online and just put it into rec, I’m not bezier himself 😭
Lmao makes sense
I'm used to my physics major friend who does his own math in rr 😭
A lot of physics comes from learned formulas tho
Yeah ofcourse
Like I learned the bezier formula like a year ago in my physics class so I didn’t have to look it up again I just had it memorized, but I didn’t come up with it on my own
Or maybe it was a math class I don’t remember exactly
My physics class is boring 😔
I learned basically everything math and physics from the person I mentioned above, I then relearnt them in class (free grades lmao)
yeah it was cool until we got into like electricity and stuff it was so complicated