#How do i make a interaction volume that disappears after clicking?
1 messages · Page 1 of 1 (latest)
lock it
•Locking Interaction Volume
Interaction Volume (On Use) -
[Locked] If(On false) {BACK TO BOARD} -
{LEFT SIDE OF BOARD} Lock(True)
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After (On lock)
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• Removes Items From Hand
Unequip From Slots -
Interaction Volume Set Is enabled (True);
im sorry if this makes you frustrated but what do you mean by board could you elaborate?
On the objects board
I'm not frustrated dw
just figured it out thank you so much!!
this is my last time saying something but how do i make the object disappear when i click it? i want to do it with a cube
i looked at it but it only seems that it talks about just locking it not unequipping a cube sorry to bother but it just only seems to talk about only the click than it locks?
It unequips for your hand right?
no? maybe I'm just reading it wrong because i don't fully understand?
i see so its a chip?
recroom object reset?
Yes
alright i did it and now i just need to connect i could probably do it but do i need to add the tag to something else after the block?
Yeah, forgot to tell ya; Use Rec room object get first with tag
And the tag will be your cubes tag
is that all the chips i need?
Yeah
because I'm quite confused on the connecting
i cannot connect the object on the object reset to the object with tag?
U placed the wrong chip
It's get first
Not get all
ohhh my bad
tysm for all the help bro 💪
No worrys, did it work?
Make sure to put true for both hands
Dominant and off hand
Just to make things easier
yep works i might need help with one more thing but i don't want to bother you any longer 👍
What's up
oh actually! never mind i just figured it out now i just need to figure out how to make it so after the orompt on the interaction that appears it shows the name tag that you typed