#AI Path Bug

1 messages · Page 1 of 1 (latest)

tacit flame
oblique steeple
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you need to rebake the navmesh

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make sure the invisible walls are taken into account

tacit flame
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but do you know whats causing the AI to struggle to move?

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like where it just spazzes out

oblique steeple
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idk

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just rebake the navmesh and see if that resolves it

tacit flame
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I just did so ill see

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it still struggles to move a lot

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its not colliding anymore though

oblique steeple
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yeah im not sure about the spazzing thing then

tacit flame
tacit flame
gray salmon
tacit flame
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but when it gets to that specific space is when it does that

gray salmon
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You'll need it to be a black canvas, no chasing no nothing, speed and such should stay the same. Just don't let it chase players from its configuration menu. Do everything with circuits, like tell it to chase the closest player. Start Combatant behavior chip and allat.

gray salmon
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And see what I can do

tacit flame
gray salmon
gray salmon
# tacit flame alright

I ran out of time last night I was pretty busy. Idk what you have a certain things connected to, but I'd rather join in and see; is that cool? Whens a good time?

tacit flame
gray salmon
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How about nnow?

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I'll be home in like 30 min

tacit flame
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alright ill get on in a bit then CheerGeneral

gray salmon
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Cool

gray salmon
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What's your name?

tacit flame
tacit flame
gray salmon
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Cool I'll add u