#Adress SteamVR physics.
19 messages · Page 1 of 1 (latest)
How exactly?
How does nerfing the unfair performance boost between SteamVR and standalone harm other leagues
Recroom doesn't even have any power over the physics steam VR gives
The only thing Wich affects someones gameplay is a VR you got and steam VR or any 3rd party stuff like controller bindings
It does a lot, I say this as a dodgeball player, just because standalone is awful doesn't mean you gotta nerf anything, it would just make sense if they could to give more power to standalone players, but again it doesn't work like this
We all experiment disadvantage because most recroom leagues and a bunch of VR leagues are a P2W, even steam VR players in my rro have to handle valve index players with insane pcs plus abusing steamvr bindings and nobody cries about it
If you wanna solve it either you can make 2 different sections for PC and standalone players, or you can just deal with it, it's not an issue either for you since you mention you don't even allow them to use it
Are you saying this with 100% confidence? You know it can’t be changed?
Read my message more. It directly affects the league with how we design stadiums.
Yes it's the platform not the game
It wouldn't make sense to make stronger some players and other weaker
Well I'm sorry it affects your league, still. It cannot be changed because rec room has no power over this
They have no power over their games physics ?
Exactly… so fix that. Thats how it is currently: SteamVR has an unfair advantage over standalone
There's nothing broken in recroom, it's the device Wich gives advantage
It's steam VR not recroom
There's nothing to fix it's just the difference on whatever your playing with
tbh this whole thing is kinda selfish your league isnt even sponsored i dont know if rr has control over physics or not but nerfing steamvr is not a good route