#Weapon hitboxes

1 messages · Page 1 of 1 (latest)

tender aurora
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I completely know how to make one, 100%, but i want to know which would be the better way to do it, i only know either trigger volume or collision detection (unless theres somehow a better way)

worldly oyster
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or

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circuits

dusk mortar
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Collision detection volume is the best way, yeah. It detects stuff way better than a trigger volume can, trigger volumes can completely miss things if it is swung too fast through them, but collision detection volumes do not.

bleak depot
maiden solar
# worldly oyster circuits

collision detection is waaaaaay better that cv2 in like 90% of situations
mainly because they're less laggy that whatever you can do with cv2 (there are exceptions to this, f.e. hitbox system in ^FirstCut where its more accurate, but those require a lot of time, trial and error and constant improvement, and it also broke a bunch because of overheat stuff)

worldly oyster
maiden solar
worldly oyster
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what reminded me that they used collision detection volumes is that touching things causes controller vibration

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but that might be just made by them

maiden solar
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i think it was mosty because of how they did the blocking stuff

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they used collision detection but rn the new owner is doing the cv2 option

maiden solar
worldly oyster
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cool that looks rediculously unoptimized

maiden solar
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yea, i hope its client side

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but if shadow doesnt lie, it detects stuff through lag which is hella cool

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nvm, that thing is not used, it was a prototype that was sent to the void for poor performance

worldly oyster
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i would just use a spherecast cast

maiden solar
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and if u make it ignore objects, it will damage through walls

worldly oyster
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use spherecast all!

maiden solar
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wait nvm, i thought thi was a different post lol\

worldly oyster
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ddread