#smooth rotation (fixed)
1 messages · Page 1 of 1 (latest)
use if local player is authority
use add and divide the subract result
or use lerp
whats lerp ðŸ˜
a delicous drinks main ingredient
Set rotation >> target Get rotation * (Vector3 Create(0,5,0), Quaternion Create Euler Angles)
Replace 5 with speed of rotation
like this?
Yeah
ok but the door is supposed to like rotate to where the trigger handle is
so thats why the vector3 mask is there
Do you know what mask does
and i want it to like make it smoothly rotate instead of just instantly like snapping there
yes
at least im pretty sure
i dont think you understand what i mean
the first one is what i mean, the door is following the trigger handle but its kind of like snapping and not smooth, yours is smooth but it just rotates around
Oh I see
Try yours, but do, rec room object take authority, and connect it to the door before running it
connect it to what?
Also place a if player is local
k
remove if local player is auth?
Yeah
what do i connect it too? and how do i make the rotation smooth
Wait I’m trying to think I’m having a cerebral flatulence
Try this
I don’t think youll need the get authority actually?
ok so remove it?
Yeah and then try that pic I sent
done
Is it smooth
Send circuit photo
Also change the event receiver to update
Instead of update 30hz
Wire the trigger handle player to the if player is local
^ and do this