#How would you get if you are not looking at a player?

1 messages · Page 1 of 1 (latest)

hard wasp
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trying to make a system that gets the players that you aren’t/are looking at so if a player hits you while you’re blocking and you aren’t looking at them then it ignores the block, im bad at explaining stuff so i hope someone understands me lol

fiery orchid
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subtract

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normalize

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get position

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get head forward vector

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greater than

hard wasp
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img? if can

fiery orchid
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i dont feel like it

hard wasp
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were at a loss

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could you tell ius what plug ins to what?

hollow wedge
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@patent agate help us my goat

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you always know

patent agate
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Vector3 dot. LHS and RHS doesn’t matter, but put the looking direction in one, and the player direction in the other (their position - your position) and the result will give a number that is how accurately you are looking to the player

hollow wedge
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cools

patent agate
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This might help, just replace the vector component with the player

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Just a visual

hollow wedge
patent agate
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It would say true in the and if they are and false if not

hollow wedge
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this is what we have

patent agate
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Place the less than chips

hollow wedge
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my bad

past ingot
hollow wedge
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thats crazy

hollow wedge
# hollow wedge

i flickers between true and false or stays false when i directly look at someone

patent agate
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Hold on I’m gonna have to be afk for like a few minutes but make sure it’s like the picture

hollow wedge
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@patent agate we got it working, any changes needed? the top less than is thirty and the bottom one is 10 (we found that 30 fov was better than 90 for what we needed)