#Trigger Volume not letting me only disable it for certain Game Roles, how do I fix it

1 messages · Page 1 of 1 (latest)

stable canyon
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So I was making a trigger volume doorway that everytime someone crosses it, it respawns them at the entrance of the map. However I wanted it only disabled for staff members of the map.

I enabled Role Filters and clicked on the desired role I wanted it disabled for. I also made sure I had the role to test it, and for some reason it didn’t work. I respawned as if I didn’t have the role

Does anyone know how to fix it?

slow swan
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Can you take a screenshot of the configure menu where you changed this setting? In addition to some components having unique "Enabled/Disabled For" mechanics, most if not all object do come with a default "Role Restrictions" section that i think is more meant for picking up an object? It's possible you could be setting this instead

stable canyon
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anyone with that role should be able to pass through it without a teleport back, but for some reason, nothing

stable canyon
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I mean isn’t the entire point of the role filter so that it’ll be enabled for some, while for others it isn’t? What’s the point of having it if it won’t work

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In fact when I put the invisible collision down and used the role filter it worked just fine

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there’s no “disable” chip either so i’m not sure what else to do

main finch
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role filter is for grabbing

main finch
stable canyon
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Yeah but then what

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i put an if chip for player has role

stable canyon
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yeah idk what else to do here. I can’t disable it with a chip because I can’t think of anything to follow it up with

slow swan
slow swan
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Invisible collision actually has two, one for the blocking players, and the "Basic Interactions" one almost all objects have that's for picking stuff up. A bit silly that it exists on something like a trigger volume though, that people will never need to pick up 🤦‍♂️

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Either way, in that setup you have there you could plug the "Does Not Have Role" output into your teleporting circuits, so if someone doesn't have your safe role, they get teleported back.

stable canyon
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i fixed it