Over the years, I have become very well versed in CV2, and I've always wanted to make a Hack And Slash inside of Rec Room akin to Metal Gear Rising or Devil May Cry, but I have quite a big issue...
I have literally NO IDEA how on earth I would make it work in Rec Room, considering its a VR game. Do y'all have any ideas? Tank u :3
#I Need Gameplay/Implementation Ideas On A Hack And Slash Build Inside Of Rec Room Using CV2
16 messages · Page 1 of 1 (latest)
since recroom is on multiple platforms, i'd suggest coding it to the platform you care about most, making it work flawlessly on one platfrom is better than it being sloppy and bad on others, go for vr, as for the mechanics, you can use hand movements for the special abilites and powers if any, (ex: raising both your hands up would propell you in the direction your looking) as for the fighting and weapon aspect , those are very easy to do and require very minimal ciructing skills.
Well I do know c# a little bit
by coding i meant circuiting😔
oh lmao
Sorry I was tired when I read your message so I though you were telling me to use a whole different platform instead of Rec Room, like Unity but now I understand lol, thank you for the idea
And though I don't like screen mode that much I feel that is where I should start since you can go into 3rd person
I think Rooms 2 would be the best option as well
Although it is very unpredictable
A big issue I have as well is, what would the theme be?
Should it be based on the quest lol?
most screenies dont play in 3rd person
go for the platform with the most playerbase
also mechanics for VR are better for fighting games
up to you
it can be anything
Yeah you're right