https://youtu.be/FNfq8nebaPw?si=ZWTnj8d1iAIrb-sE, this system was designed by Jeb Gaming. But we ran into an issue, which shows it in the video plus in Jeb words “We Ran into Trouble with how screenies look upwards (or downwards). Even trying a vector dot against the player’s head up vector we still had issues, because it turns out the resting position of a player’s hands changes when moving between looking down and looking up.” So we do solve this problem? So it can still work while the players are looking up and down.
#How can we fix this issue?
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Does anyone know if the resting height of hands for screenies scales linearly between when looking straught down vs looking straight up? We could probably adjust an offset accordingly if so, but i never play screen so i have no idea 😅
Even the great Jeb gamings having trouble with this one😭
Could use a Spherecast
Or a box collider
That could work