#Head to hand distance detector

1 messages · Page 1 of 1 (latest)

snow oracle
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The system works by getting the head’s pos and the hand’s pos, subtracting them, and checking if the x y and z values are greater then the distance we measured by using someone on screen and their outstretched hand, a similar system worked for checking hand distance next to eachother but if you spin around while using the outstretched hand it’ll only be true in very specific places when you’re spinning

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idk how to fix this

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i’m pretty sure it’s because the hand being offset when it spins it messes with subtracting cuz it changes x/z more then the head

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but idk how to fix that

undone sonnet
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There’s a distance chip

undone sonnet
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Yeah it’s just called ‘[Distance]’

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Put in two positions and it’ll give you the meters in distance away they are

unborn depot
# snow oracle i’m pretty sure it’s because the hand being offset when it spins it messes with ...

its because placements in the world. Each axis has a positive & a negative. & theres 3 Axises, so 2*3 = 6 possible regions of space (Right, Left, Up, Down, Forwards, Backwards), what you were doing likely only supported 1/6 of those regions

if you had taken the magnitude (length, which dosent care about anything else other than just that straight line offset/axis) of the subtraction, then you would have acheived what u wanted. However Distance chip is better bc 1 chip instead 2 = less ports to decode, more utilization of it compiled