#Need help regarding a system
1 messages · Page 1 of 1 (latest)
I am trying too many possible ways uuuhhhhggg
Does the component have a tag on it already
Like AnimationV2 or sum like that
Animation controllers meaning v2 does not have the ability to be tagged
meaning I cannot do the method like that, I dont know if I could use a variable inside the player def board, I tried to and it kept saying 0 for the variable even when constantly updating
I really wonder why they dont have tags, because the optimization for certain systems would be peak
Create a list of all the animation players
Cannot do what I believe you're thinking
because things cannot enter the player definition board.
meaning it doesnt work like a circuit board
so having the Animation Controllers enter wouldnt be possible sadly.
this is mainly for pure optimization and -300+ chips
U said u needed a way to get all animation cv2 In a room.
Hmm.. so you need to reference all the animations in the room within the player definition board?
which is what I need lol
yes, which the code lines cannot enter from the sides like a circuit board, and tags dont work for them
and so those 2 ways are shot
Im thinking of ways to explain but its hard
No worrys,I'm trying to understand lol
You can send them into the PDB with an event
any form of variables do not seem to work inside of the player definition board unless originating in the board itself
Ill check that out.
That would in effect possibly defeat the purpose, ill have to likely do Jeb's option.
Ill have to test it tomorrow as its 1:30 am lol
See if that works then
You only need the count? Or what info u need from those animations?
I need the exact closest animation controller to a keycard reader, this is for an all in one door system which I want to make work because if it does, it will be the lowest chip door system likely possible right now and would cause less lag then my current
Wouldn't it be better to use the closest object with the tag so you can get the tag
There isnt a tag for animation controller...
meaning there isnt even a section in config where you can put one.
it literally just isnt a thing you can do
I dont really know why RR wouldnt have a tag for animation controllers, and I even tried using add tag chip to add one to it, but it wasn't able to.
if it could I wouldnt be here now...
I already have a tag system detecting the keycard reader instead of using a trigger/interaction volume
ive probably tried 5 possible ways, ill check out the event definition way tomorrow, as my homeboy who makes big rooms showed me thats the only circuit that for some reason has a animation list variable, when there isnt even one in maker pen menu for some reason.
Anyways thanks for the help and gn
Some people that hate PDBs do indeed just use it for the unique events it has, and immediately send them out of the board and do all the rest if their circuits outside of it, honestly i've considered it a bunch before, i hate getting the update prompt all the time
Yeah use events
Any idea why event inside don't update?, maybe I'm tired but why it no execute, not even 1 hz
Oh, i'm pretty sure that like how Function Definitions work, you're only seeing like a "simulation" of the circuits inside, not what they are actually doing
Hmm actually... I remember being pretty surprised when learning that functions do that, as if i hadn't seen it before, so maybe not? Give it a test, try using the hold-click thing with the makerpen tool to activate something, if it doesn't actually execute, then yeah it's just like how functions behave.
Yeah they execute if I manually exe. But any event from the outside does notthing. Seems like it only exclusive from within to output. Almost never out to in. Event elections from 30hz and 1hz do nothing. Even variable exe do nothing nor send info.
Oh weird! Yeah thinking back on it, i think i'm just inexperienced in that regard, i mentioned that "some" people just send everything out of the PDB instead of having to deal with its hassles but uhhhh, i think i'm one of those "some" people, i actually can't remember the last time i did make something fully inside of it 😆 the last thing i made i remember i got really annoyed with it and just moved everything out and used alternative events 😅
I forget their specific names, but PDB used to have only one type of each input event and it was either local only or synced only, but i'm pretty sure there is now an alternative event you can use outside of PDBs for almost every PDB-exclusive event but the opposite (opposite in regards to being local/synced, i couldn't think of how to word that better oops)
Though, that's assuming OP even wants it for that reason, i can't remember what else people tend to use it for
I rarely use the pdb, in most cases I take info out of it anyways..
I cant really put into words the design plan lol.
Lol it's okay
Did jebs idea work?
Not unless I did something wrong
Color coding rn then sending a pic with colors signifying different aspects of it
Yellow = Keycard Closest Detector/Checks Clearance Required.
Red = Hand Distance from Keycard Reader
Blue = Animation Closest Detector and Plays if not playing already.
Light Green = Access Granted
Dark Red = Access Denied
There will be sfx after I make the thingie all work.
this, if able to function properly will allow full lobbies to all use the door systems, just like my old system but with like 400 less chips and adds sfx automatically using PDB's ability to copy for all players.
Holy crap
I made it work
Now to convert the system, I found there was 2 issues I noticed, the update doesnt work for some reason, 30hz did, and I accidentally had a verrryyy.... tiny radius for touching the button.
i was able to touch it when it was expanded and I recentered the pivot
thanks jeb because it did work, just other pieces didnt lol
Yay
ayyy happy to hear it, let us know if you need help troubleshooting those other pieces if you haven't fixed them already 🙏