#Need help regarding a system

1 messages · Page 1 of 1 (latest)

burnt isle
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I need a way to detect every animation cv2 in a room, meaning the actual animation player, you cant use tags, and I cant use a list create inside of the player definition I am using. Need help.

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Please ping me when someone answers or can try to answer

burnt isle
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I am trying too many possible ways uuuhhhhggg

languid sandal
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Does the component have a tag on it already

languid sandal
burnt isle
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Animation controllers meaning v2 does not have the ability to be tagged

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meaning I cannot do the method like that, I dont know if I could use a variable inside the player def board, I tried to and it kept saying 0 for the variable even when constantly updating

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I really wonder why they dont have tags, because the optimization for certain systems would be peak

languid sandal
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Create a list of all the animation players

burnt isle
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Cannot do what I believe you're thinking

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because things cannot enter the player definition board.

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meaning it doesnt work like a circuit board

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so having the Animation Controllers enter wouldnt be possible sadly.

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this is mainly for pure optimization and -300+ chips

languid sandal
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U said u needed a way to get all animation cv2 In a room.

languid sandal
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Hmm.. so you need to reference all the animations in the room within the player definition board?

burnt isle
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which is what I need lol

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yes, which the code lines cannot enter from the sides like a circuit board, and tags dont work for them

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and so those 2 ways are shot

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Im thinking of ways to explain but its hard

languid sandal
hazy jackal
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You can send them into the PDB with an event

burnt isle
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any form of variables do not seem to work inside of the player definition board unless originating in the board itself

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Ill check that out.

languid sandal
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Or even have it check outside the pdb

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Instead of outside

burnt isle
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That would in effect possibly defeat the purpose, ill have to likely do Jeb's option.

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Ill have to test it tomorrow as its 1:30 am lol

languid sandal
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You only need the count? Or what info u need from those animations?

burnt isle
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I need the exact closest animation controller to a keycard reader, this is for an all in one door system which I want to make work because if it does, it will be the lowest chip door system likely possible right now and would cause less lag then my current

languid sandal
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Wouldn't it be better to use the closest object with the tag so you can get the tag

burnt isle
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There isnt a tag for animation controller...

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meaning there isnt even a section in config where you can put one.

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it literally just isnt a thing you can do

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I dont really know why RR wouldnt have a tag for animation controllers, and I even tried using add tag chip to add one to it, but it wasn't able to.

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if it could I wouldnt be here now...

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I already have a tag system detecting the keycard reader instead of using a trigger/interaction volume

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ive probably tried 5 possible ways, ill check out the event definition way tomorrow, as my homeboy who makes big rooms showed me thats the only circuit that for some reason has a animation list variable, when there isnt even one in maker pen menu for some reason.

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Anyways thanks for the help and gn

hazy jackal
languid sandal
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Yeah use events

languid sandal
hazy jackal
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Hmm actually... I remember being pretty surprised when learning that functions do that, as if i hadn't seen it before, so maybe not? Give it a test, try using the hold-click thing with the makerpen tool to activate something, if it doesn't actually execute, then yeah it's just like how functions behave.

languid sandal
hazy jackal
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Oh weird! Yeah thinking back on it, i think i'm just inexperienced in that regard, i mentioned that "some" people just send everything out of the PDB instead of having to deal with its hassles but uhhhh, i think i'm one of those "some" people, i actually can't remember the last time i did make something fully inside of it 😆 the last thing i made i remember i got really annoyed with it and just moved everything out and used alternative events 😅

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I forget their specific names, but PDB used to have only one type of each input event and it was either local only or synced only, but i'm pretty sure there is now an alternative event you can use outside of PDBs for almost every PDB-exclusive event but the opposite (opposite in regards to being local/synced, i couldn't think of how to word that better oops)

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Though, that's assuming OP even wants it for that reason, i can't remember what else people tend to use it for

languid sandal
burnt isle
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I cant really put into words the design plan lol.

languid sandal
languid sandal
burnt isle
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Not unless I did something wrong

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Color coding rn then sending a pic with colors signifying different aspects of it

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Yellow = Keycard Closest Detector/Checks Clearance Required.
Red = Hand Distance from Keycard Reader
Blue = Animation Closest Detector and Plays if not playing already.
Light Green = Access Granted
Dark Red = Access Denied

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There will be sfx after I make the thingie all work.

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this, if able to function properly will allow full lobbies to all use the door systems, just like my old system but with like 400 less chips and adds sfx automatically using PDB's ability to copy for all players.

burnt isle
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Holy crap

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I made it work

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Now to convert the system, I found there was 2 issues I noticed, the update doesnt work for some reason, 30hz did, and I accidentally had a verrryyy.... tiny radius for touching the button.

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i was able to touch it when it was expanded and I recentered the pivot

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thanks jeb because it did work, just other pieces didnt lol

languid sandal
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Yay

hazy jackal