for the record i am checking if a VERY large list of vector3s meet certain location based requirement this also means it does not run any executions unless the requirements are met and if they are it would only apply once
1 because this is local it is not sending any data to other players meaning there is nothing going over the network aka this would not effect net
2 although i am running the for each a lot it is not running any other executions within the loop except sometimes 1 so the CPU should be fine
3 thing is i am having the game run by 2000-3000 or more vector3s at a time so i was wondering if there was any hidden limit to it because I don't wanna go with the system then have it fail and start over
4 if there is a really low limit like 30 or something id like to find another way to single out points within a rotated cube [without trigger zones]
because the [LIST ANY TRUE] chip only works in bools because i can detect if a point is in a cube but i can't apply those detectors to a mass of options
5 if you know more on 4 id like a bit of help on a alternative option
6 btw the icon is there cuz it inspired me to make the game i currently need help with