#Pathfinder collision
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Wasn't there a post like this already
I’ve been looking but I can’t find any
Add an invisible collision right where navmesh is and piston to pathfinder
Make sure mavmesh can’t be baked on it
So add a invisible collision to my pathfinder in the replicator or in the object in the replicator
Ok so I got this they push off of each other but now I have a problem that the zombie don’t stay on the pathfinder
You can configure any object to change what happens when you bake nav mesh. No need for invisible collisions specifically. You should be able to just give the AI collision and it will collide with other vertions of itself. If you want them to collide with each other, give the root object collision, turn off collision for all children, and make an invisible collision inside the root object, and configure it to block objects and collide with projectiles (sk you can get when it's shot with a gun if the system is in the AI not the gun) but not players.
Note: I kinda stopped messing with the pathfinder because I don't have RRS which is needed for animations in objects so idk if this is wrong. I think they might jump around each other but not phase through each other.
Hope this helps lol. Lmk if you need anything else.
Is this correct
So sorry but I have no clue what’s wrong
Did you add the invisible collision? I didn't see it in the hierarchy.
Also you should probably charge your phone lmao-
Already on it 🤣🤣
Lol
Like I had said before I wasn't sure that would work so I'm sorry for wasting your time. The only thing I can think of is make code in the zombies pathfinding system to avoid other zombies but that's too complex for me to do without any testing...
Sorry I couldn't help.
It’s all good I appreciate you for taking you time to try