#dash attack
1 messages · Page 1 of 1 (latest)
What do you have so far
just a regular dash system with cooldown, sprint button input activation
Couldn't you just essentially set velocity of the attacker? I'm not too good with vector3's, but couldn't you use a Velocity Set, velocity to 0, 0, 0, and the multiplier speed 100? It would stop you, no?
ik how to stop myself, yes but i just wanna know how to make the hitbox check
yknow like check if you attacked within the duration of the dash
Use a bool variables, set it to true when dashing, when not dashing set to false, if the distance from the players dominant hand from the closest players torso, and the Bool is true, then you could execute it from that.
Overlap sphere or distance is usually how people would do that as you don't need to worry about having a physical object in the room for each player like a trigger volume or collision detection volume
Ah, distance like he says here that i should've read first 😅