#Queue button
1 messages · Page 1 of 1 (latest)
What do you mean? You're asking for something a bit vague, there are some rules for your circuit to think about sorry 😅
Do you want it to require both players to be currently holding the button pressed? Or do you maybe want it to where the player presses it once to ready up but then is free to let go and it stays readied up, and then waits for the other player to also ready up? If you want a ready up system is there a certain area in the lobby they have to remain to stay readied up, like maybe if they go more than 5m away from the button it unreadies and then someone else may be free to ready up with that button instead?
I mean like if someone presses play it checks if 2 people have played if so it will choose 2 other random people to play and if there is no others it will choose and 2 people
Ohhhh, if you have beta enabled you should look into using the player properties feature, and making them synced! It's like a variable you attach to a player, similar to how you can use tags. That way you can more easily keep track of how many games each person has played in that instance!
Would you want it to completely not allow people who've played more than others to use the button? Or maybe instead they can still try to play, but people who've played less take priority and can take the spot of someone who's played more if they choose?
You also need to keep in mind that this would mean the longer you're in that room, the less and less and less you'll get to play as new people who join the instance will have 0 games played, meaning they almost always get to jump the queue in front of you.
Instead maybe it would be best to consider a queue system?
I don’t understand
As an example consider this—me and you join a room with this exact concept and play several rounds. After say half an hour we end up playing 10 rounds total. With a whole 10 rounds each, most other players will have played less than us, meaning we will very rarely get to play anymore until we leave the room and come back another time so it resets, because new players will have 0 rounds played and the system will always give them our turns instead since we've played so much more than them.