#Collision detection volume does damage

1 messages · Page 1 of 1 (latest)

wooden sparrow
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How can I make it so a collision detection volume does damage to a hit player? Also I use a CV2 health system.

wooden sparrow
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.

rose pasture
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Use events

wooden sparrow
slender mortar
wooden sparrow
slender mortar
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There an event I think.?
Global hit player use the collision and stuff

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I don’t know the collision stuff my command sadly because I don’t use it much.

slender mortar
wooden sparrow
slender mortar
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Welcome :)

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I know how to do it with ai but I just don’t now the code

robust otter
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I got you, not rn tho

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Cuz it's late for me, I'll make it tmrw

wooden sparrow
robust otter
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So cn u send your health system so I can see what to connect

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@wooden sparrow

wooden sparrow
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@robust otter so is all you need the health (int) variable I use?

robust otter
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No like the things you used for your system (as a screenshot)

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@wooden sparrow

wooden sparrow
robust otter
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Ok

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When you send it I'll make a drawn screenshot of the cv2

wooden sparrow
robust otter
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Ok so is tht just it?

wooden sparrow
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Yeah, it detects damage, and then updates the health bar

robust otter
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Ok I'll go draw how nd where to connect

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And*

wooden sparrow
robust otter
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Ok so I this is actually so easy

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Just copy your damaging and wire it to subtract upon On Player Hit to Health Variable and then you can make an event room loaded and wire it to enable on the collision detection

robust otter
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Np

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It's actually easy ash

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I tried making a whole invention but it didn't take the variable so I scrapped it