#Rotator appear to hands

1 messages · Page 1 of 1 (latest)

heavy karma
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So what I want is for a rotator to appear between your hands when your hands are closed.

heavy karma
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.

midnight breach
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What do you mean •_•?

umbral marlin
umbral marlin
midnight breach
umbral marlin
midnight breach
umbral marlin
umbral marlin
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Wait am i special

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@heavy karma these circuits for ur system

heavy karma
heavy karma
heavy karma
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@umbral marlin

umbral marlin
umbral marlin
umbral marlin
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I have a feeling its the udp 30hz what u should do is set it to room loaded and connect it in to a delay that after delay runs it again and set the delay to 0.3 then connect the output run to the spot the upd 30hz was supposed to be

heavy karma
heavy karma
umbral marlin
heavy karma
somber galleon
somber galleon
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If you want a very specific pulse, do instance get lifetime > divide (divide by your desired pulse length) > round to int > int variable. Then if you constantly spam that int variable with an event receiver set to the "update" event, you can use another event receiver that will be called "[name of your int variable] changed" to use that pulse anywhere.

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That's not what you need though, i was just correcting them on something they suggested

somber galleon
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What you need to do, is plug left hand is closed and right hand is closed into an and, then plug that into an if. Then plug a player left hand position into the top of and player right hand position into the bottom of a subtract chip. Put the result through a multiply chip, and make the second input a vector of 0.5, 0.5, 0.5, and run both that chip's output and the player right hand position chip from before into an add chip. From the if from earlier, plug the "then" output into a set position.

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What we're doing here, is getting both hand positions, and minusing them from eachother, this gets a value that is the direction and distance that the first position is from the second. By multiplying it by 0.5, 0.5, 0.5 it keeps the exact same direction since all its XYZ values are being multiplied by the same amount, but its distance is halved. By adding this to the right hand position, we get a position that is halfway between the left and right hands.

heavy karma
somber galleon
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Perfect! Now, is this circuit going to be something that only 1 person in the room can use at a time? Or multiple people at the same time?

heavy karma
somber galleon
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Ah alright, so you can either make 1 of these circuits for each costume, or you can keep this all as just 1 circuit a different way.

heavy karma
somber galleon
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You can totally do that, that works

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I have to head off to work now but i can explain how to keep it all as 1 circuit later if you'd like

heavy karma
heavy karma
somber galleon
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Oh, for now make sure you plug an if player is valid and local in before the if chip, and connect the player input to whoever is wearing the costume.

heavy karma
low swan
cloud roost
heavy karma
somber galleon
heavy karma
heavy karma
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But there’s the entire system

heavy karma
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@somber galleon

somber galleon
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Hey sorry, was struggling to sleep so i slept in today and had to immediately get ready for work after waking up 😅
When i get home tonight i'll make the circuit to record a video of and show to you, including the extra circuits that can keep this all to just 1 circuit instead of having to copy it for each copy of the costume.

somber galleon
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(i am home now btw, doing this now)

heavy karma
somber galleon
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Okay so your circuit here is indeed cutting off the signal. Sorry for the delay, got caught up trying to figure out a bug of another circuit i'm working on

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@heavy karma so how do you want this ability to activate? Is it just when you hold your hands closed for a certain amount of time? Or if you hold them both shut at all?

heavy karma
somber galleon
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On it, gimme a sec.

somber galleon
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Still working on it, just getting more complicated as i'm trying to accomodate for what happens if someone tries to break it by unequipping their costume mid-attack

heavy karma
somber galleon
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Awesome, i was in the final steps of just recolouring chips to make it easier to understand, and got booted to my dorm for "circuits creation error", "error syncing circuits". I didn't lose all my progress, only about a third, but that's still incredibly annoying

heavy karma
somber galleon
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And that's a second time for me now, hopefully this aitosave recovers more than the last one did, but i'm skeptical

somber galleon
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Okay than one got practically all of it, goodie

somber galleon
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Sweet LORD

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Done

heavy karma
somber galleon
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Didn't know what you intend to do after the charge so i just did a blue beam thing.

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Also, you'll wanna give your rotator, costume, and whatever ability thing you're using special tags to identify them with

heavy karma
somber galleon
somber galleon
heavy karma
somber galleon
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Forgot 1 chip, the failsafe doesn't account for other costumes that aren't related to this circuit, so between the If Is Valid and first Set Position in the red section, there needs to be an Execution Integer Switch chip. Plug the output of the List Get First Index Of into its input, and configure it to add a port for "-1". Only the "Failed" output should connect to the Set Position, the "-1" output should go to the "Previous Costume" Object Variable.

heavy karma
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Also would the “-1” go to the last previous costume or the first?

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Nvm I think I got it

somber galleon
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yee, how you have it in the pic is correct, and the input of it should come from the top output of the "If Is Valid"