#CPU Usage how much is bad?

1 messages · Page 1 of 1 (latest)

tulip thunder
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Hello I wondered if CPU usage matters as long as it isnt above 100%?
Because I am making a game where I expect the cpu to be at 20% sometimes
I have never been above 2% cpu before so I never cared

tropic meteor
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20% is fine as long as it’s because of typically multiple ai or other movements running at once. If it’s purely from the game you have an underlying issue.

Other than potential lag, you should be fine

tulip thunder
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okay thx but what if it was like 80% would it change much? yes it is for AI

tropic meteor
tulip thunder
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K I will just try to stay as low as possible

still oxide
# tulip thunder Hello I wondered if CPU usage matters as long as it isnt above 100%? Because I a...

CPU heat: The approximated milliseconds it takes up on average or something is the constant (for stability) cost assigned per chip.

After rec room is done moving some of its own things n such. Circuits is ran. This is Tec Rooms's SPARED time. Without circuits, this time would be spent having the CPU idle untill the time is up to render the frame & display it to your screen.

CPU dosent matter. Real world CPUs are designed for constant use & so fast they could run things concurrently before multiple cores were a thing. Now things like MEMORY become the bottleneck.

Some additional vector & logic operations ontop of the ones rec room dose while it waits for the next frame is nothing. 'CPU overheat' is literally "Thats all the spare time you get, time to show the next frame to meet your framerates expectations"

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@tropic meteor there is no potential lag

lag has alwas been when something else stopped responding, like NET operations, external systems hogging control of hardware, etc. Pretty much out of your control, but your priority should be:

  • NET
  • Memorey (ink/chips)
  • CPU
    So cpu being one of your last concerns. By optimizing CPU, all your doing minimizing speed for the potential of running more operations before being forced to run things across frames when it comes to that. Not reducing lag
tropic meteor
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I’ve had a system run at 30 FPS and at 10% CPU and it ran 10 FPS at 70% CPU same exact system

still oxide
still oxide