#Lock-on Projectile launcher
1 messages · Page 1 of 1 (latest)
Do normalized target position - projectile launcher position = fire direction
can you specify pls
One sec
replace the vector component for the projectile launcher
And the point light for the thing it’s firing at
epic bro thanks
oh btw how do you get a list of players close to you
A list of players close to you? Or the closest player to you
1st one u said
Well it matters, how close?
the closet to you that aint you ig
So the second one
idk
Do get all players, list except, list create, get local player, and a get closest with the list except
is it possible to get a image showing how to set it up pls
like what goes where
we would appriciate it
I’ll try to explain it better and if you still can’t do it I’ll send a picture
Do ‘[Get All Players]’ and wire it to the top port of ‘[List Except]’
Then place down a ‘[List Create]’ and configure it and remove all but one input. Then wire the ‘[Get Local Player]’ into it. Then wire the ‘[List Create]’ into the bottom port of the ‘[List Except]’
Then wire the right port of the ‘[List Except]’ into the ‘[Get Closest]’ port with the origin being the local player
its detecting us but when we do fire in direction it shoots at the floor
Do you have a photo of the circuits
Where is the direction connected to
a player get head positon and that conected to the player its detecing from the get closest
Can I see picture
Have it fire in the head position subtract projectile launcher position
Rather than the head position
subtract from what
Subtract head position - projectile launcher position
❤️