#Need help with a cooldown system ( Solved )
1 messages · Page 1 of 1 (latest)
Trigger
alright so add the instance time along with your desired cooldown into a float variable, after that get a greater than or equal to check if the instance time is greater than the value in that float variable
can u send it in a screenshoot
Thx
you using rooms 1 or 2
1.0
trigger activation > if
oh ok and do i set the cooldown at the left variable and thats it?
then how i set the cooldown for it
ight so id say on the trigger click run the if, connect the if to the run and then run to play audio
wait whats the set position connected to
To the chicken model
i mean whats the orange wire connected to
To the explosive
No
Both, but not rn
ight so after the explosion what you wanna do is grab that cd variable thats connected to the add, and connect the explode to the execution of the variable
Output or input
output explode > cd variable input
so how do i change the cd
change the add
THXxxxx
Uhh do u know how to make a hp system for my game
event receiver (Player joined) - set hud element enabled (turn bool to true) - set hud element max value - display world ui (if you want everyone to see your health)
Spawn an int variable and change it to the max health you want and connect it to the value port of set hud element max value
PNG Tut ? 