#Whats "Message sender/receiver"?
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I would ask this in #circuits for a quicker answer
It basically sends a signal on the receiver when you power the Sender. You can also configure the sender and select the target player. Local player is the one who triggered it, all players sends the signal to all players in the room and with target player selected you can send the signal to a specific player you choose. This was just a really basic explanation of events but I hope this helps!
that just sounds like events tho
What do you mean by that? This is an event @west sierra
Oh now i understand i thougt that this was a custom event let me look
I think it’s just an event sender but without the need for an event definition
I remember seeing an event a while ago I didn’t add called something like “generic room” or smth, is that the same as this?
Think of this as events but better, they can be even sent to a specific object if you want to send a set of circuits inside an object to execute from the outside
It also has better invention compatibility so no more UNDEFINED EVENT on inventions
Send data from sender