#Replicators
1 messages · Page 1 of 1 (latest)
I need to get events to go from the main room into the replicated objects, how do I do that?
Can I get some help please? 🙏
You use a container as a reference for the replicator so the replicator knows what to clone
To get events to go from inside an object to outside into the main room space, use event definitions. Make sure to configure them with any output from the event in the replicated object you want to bring over
I need the even from the room to go into the container, is that possible?
It really should be, I wouldn’t see any reason there isn’t a way to do it
you can try adding a "rec room object" port to the event as a filter, then in your replicated objects, add that event and add a self chip and check if the rec room object input from that event is equal to the self chip
if it is then you know its the specificc objecct your looking for
or wait
yeah no just use events
i read your message wrong
thought you were talking about filtering
well if it is in the object and your sending the event, it should be well, running.
It might be due to the timing on my machine but I have it set up to update on 4hz
no that wouldnt change anything
Weird
make sure to save everytime you edit a repliccator so like the stuff gets applied properly
then check if your stuff inside is wired up ccorrectly
I’ll try again cuz it was working, but I had a system to "lockout" to prevent it from constantly changing so that might be the issue
if your trying to send an event to a specific replicated object do the stuff here
when you send an event without filtering the specific object in the replicated object's circuit board, all of the events in the objects get ran
Yea the room labels need to get updated after the room is generated, but only once so that room will always have that label, when it was working, it was updating each time a new room was made, so all rooms had the same number
yeah so you need to filter out the specific object inside of the replicated objects
say you have 4 door models, if you run a "set door number" event without filtering the door model you actually want to set the number of, the event inside of each door model will run and set the door number
you need an extra rec room object input so you can ignore the other door models
And it was also only updating past rooms and not the new room, I thing the timing is off for that bit, the other issue is probably that there wasn’t anything stopping it from updating again.
well damn idk, something funky is going on I guess