#Replicators

1 messages · Page 1 of 1 (latest)

still warren
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I’m super new to using replicators, how do I use them?

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I need to get events to go from the main room into the replicated objects, how do I do that?

still warren
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Can I get some help please? 🙏

livid jetty
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You use a container as a reference for the replicator so the replicator knows what to clone

To get events to go from inside an object to outside into the main room space, use event definitions. Make sure to configure them with any output from the event in the replicated object you want to bring over

still warren
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It really should be, I wouldn’t see any reason there isn’t a way to do it

livid jetty
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if it is then you know its the specificc objecct your looking for

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or wait

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yeah no just use events

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i read your message wrong

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thought you were talking about filtering

still warren
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I did, it seems the event isn’t accepting

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Like it’s not getting the signal

livid jetty
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well if it is in the object and your sending the event, it should be well, running.

still warren
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It might be due to the timing on my machine but I have it set up to update on 4hz

livid jetty
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no that wouldnt change anything

still warren
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Weird

livid jetty
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make sure to save everytime you edit a repliccator so like the stuff gets applied properly

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then check if your stuff inside is wired up ccorrectly

still warren
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I’ll try again cuz it was working, but I had a system to "lockout" to prevent it from constantly changing so that might be the issue

livid jetty
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when you send an event without filtering the specific object in the replicated object's circuit board, all of the events in the objects get ran

still warren
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For some context, ado you know of the game on Roblox called rooms?

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Or doors

livid jetty
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i think i may know that game

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just a bit

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28k knobs in doors

still warren
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Yea the room labels need to get updated after the room is generated, but only once so that room will always have that label, when it was working, it was updating each time a new room was made, so all rooms had the same number

livid jetty
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say you have 4 door models, if you run a "set door number" event without filtering the door model you actually want to set the number of, the event inside of each door model will run and set the door number

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you need an extra rec room object input so you can ignore the other door models

still warren
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And it was also only updating past rooms and not the new room, I thing the timing is off for that bit, the other issue is probably that there wasn’t anything stopping it from updating again.

livid jetty
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well damn idk, something funky is going on I guess