#How far can you build in rec room?

1 messages · Page 1 of 1 (latest)

bleak vector
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In room 2

past shale
# bleak vector In room 2

not sure but easy way to check that is to make a button that sets your velocity to something like (-9999999, 0, 0) and getting to the barrier (if there is one in rooms 2.0)
if you get to the barrier just put a vector component and get its position to see the coordinates

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but if you're planning to do anything position related in your game (f.e. teleporters) just know that you can't teleport players too far from 0,0,0

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holup, ima actually test that

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both rooms 1.0 and 2.0 have barriers at around 4k coordinates

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also, "set position" cannot go beyond 2k values

slim plinth
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Oh i thought set position could go up to 4k?

past shale
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2000 max

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also, i remember that recroom doesn't render objects that are too far away from player (distance depends on device)

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so if you're doing a very big terrain, reconsider some stuff

bleak vector
past shale
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same for barriers

bleak vector
past shale
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one way is to use "set velocity" chips to transport players on very big distances

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but it won't work as good as set pos tho

bleak vector
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i Just was going to build a map bigger then 2000m

past shale
bleak vector
past shale
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one way to do that is also use vertical space
you can split USA in big 2000x2000 squares and build them on top of eachother

bleak vector
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maybe if i make it as a 3d model in blender then import it into rrs maybe that could get pass the 2000m?

past shale
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might be a optimzation thing or smth

bleak vector
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k

past shale
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also, if you want to make a replica of USA 1 to 1 then you can't. especially with teleports

USA has 9867000 km^2 and recroom physicaly won't really allow you to make anything bigger than 16 km^2

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your best bet is to either make a very small replica or only make replicas of main stuff like big cities

past shale
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also, technicaly the barriers only stop the player (even if they use makerpen) so theoreticaly you can build abit beyond 4k

bleak vector
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i swear rrs deletes the barriers

past shale
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you cannot move past 4k
you cannot teleport past 2k

past shale
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test it if you wanna

bleak vector
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i will later

past shale
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it might be to make rooms actually loadable

slim plinth
past shale
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if there won't be any limits then rooms might be unloadable because of some guy putting a sqare at 3.40282347e+38F x

past shale
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each being a 2k by 2k tile to allow for teleportation

bleak vector
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Guys trust I'll eventually make a 1:1 scale

past shale
slim plinth
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You could have all the unused tiles on the same height, and only the desired one above

past shale
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but trust me when i say this:
to make a 1:1 model of an entire country you'll need years of non-stop work

slim plinth
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You don't need to stack them vertically, just have them all overlapping underground and the desired one above

past shale
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and imagine playing it in 0.1 FPS

slim plinth
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Oh it would totally not be worth it, absolutely. Probably wouldn't survive on any device no matter how powerful, either. But if you could do it, this is how you would do it.

bleak vector
past shale
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but it won't help as much

slim plinth
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Are you gonna port over one of those Minecraft recreations or something that use satellite imagery? Because those aren't to scale, i'm pretty sure

past shale
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also, it will have to have collisions which also f up the performance

past shale
bleak vector
past shale
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and it still took a very long while for any good progress

past shale
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so not counting trees and buildings

slim plinth
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Yeah, it would all be super flat/plain. Still cool, but far less worth it

past shale
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wait guys

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what if you split allat into alot of subrooms

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each will contain aroun 100 2k by 2k tiles

bleak vector
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nvm

past shale
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theoreticaly it's possible to make 1:1 recreation of USA in recroom but on practice no device will be able to load that room and even if it does it will be played at 0.01 FPS

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also there's a subroom limit making optimization practicaly useles on such scales

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waaait

bleak vector
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bet

past shale
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i have a genius idea

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make a separate room for each big region of USA
each room will have subrooms
each subroom will have around 10-50 2000x2000 tiles

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main issue is splitting the model of USA into such pieces

past shale
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and then importing them

past shale
bleak vector
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true

past shale
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washington isn't as big as texas

bleak vector
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i think the map data probably easier

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then i don't have to worry about scale

past shale
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but you will have to worry about 1FPS gameplay

bleak vector
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its just going to be mesh

past shale
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also you'll have to make custom scripts for trees and stuff to not have a gazilion of trees always loaded

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same for rocks

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and some buildings

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but if you actually manage to do that i think recroom might give you something since you'd be breaking a few records

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on of them being "the most insane person in recroom"

slim plinth
bleak vector
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honestly I don't really care about fps

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alright im going to start it now