#How far can you build in rec room?
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not sure but easy way to check that is to make a button that sets your velocity to something like (-9999999, 0, 0) and getting to the barrier (if there is one in rooms 2.0)
if you get to the barrier just put a vector component and get its position to see the coordinates
but if you're planning to do anything position related in your game (f.e. teleporters) just know that you can't teleport players too far from 0,0,0
holup, ima actually test that
both rooms 1.0 and 2.0 have barriers at around 4k coordinates
also, "set position" cannot go beyond 2k values
Oh i thought set position could go up to 4k?
nope
2000 max
also, i remember that recroom doesn't render objects that are too far away from player (distance depends on device)
so if you're doing a very big terrain, reconsider some stuff
is this room 2?
is there anyway of getting around it like rrs?
one way is to use "set velocity" chips to transport players on very big distances
but it won't work as good as set pos tho
i Just was going to build a map bigger then 2000m
what are you building?
i was trying to build a low quality model of the usa
one way to do that is also use vertical space
you can split USA in big 2000x2000 squares and build them on top of eachother
maybe if i make it as a 3d model in blender then import it into rrs maybe that could get pass the 2000m?
it's a circuit limitation so it prob won't work past 2k distance on anything
might be a optimzation thing or smth
k
also, if you want to make a replica of USA 1 to 1 then you can't. especially with teleports
USA has 9867000 km^2 and recroom physicaly won't really allow you to make anything bigger than 16 km^2
your best bet is to either make a very small replica or only make replicas of main stuff like big cities
what about rrs
you can test it in there but i'm not sure the barriers are bigger
also, technicaly the barriers only stop the player (even if they use makerpen) so theoreticaly you can build abit beyond 4k
so you cannot move pass 2k
i swear rrs deletes the barriers
you cannot move past 4k
you cannot teleport past 2k
i will later
it might be to make rooms actually loadable
Nono, you could layer a bunch of tiles on top of eachother, and then when they reach the edge of a tile, teleport them to the opposite side and replace the tile beneath them with the next appropriate tile!
if there won't be any limits then rooms might be unloadable because of some guy putting a sqare at 3.40282347e+38F x
you'd neet to stack 616688 layers in total
each being a 2k by 2k tile to allow for teleportation
Guys trust I'll eventually make a 1:1 scale
you can make one in blender and scale it down so it's possible to import to RRS
You could have all the unused tiles on the same height, and only the desired one above
but trust me when i say this:
to make a 1:1 model of an entire country you'll need years of non-stop work
You don't need to stack them vertically, just have them all overlapping underground and the desired one above
the ink will kill you tho
and imagine playing it in 0.1 FPS
Oh it would totally not be worth it, absolutely. Probably wouldn't survive on any device no matter how powerful, either. But if you could do it, this is how you would do it.
trust I can do it in 2 weeks
you could do some optimization shenanigans like putting all those layers at 4k y level to make em unload
but it won't help as much
Are you gonna port over one of those Minecraft recreations or something that use satellite imagery? Because those aren't to scale, i'm pretty sure
also, it will have to have collisions which also f up the performance
they used programms to copy google earth photos
i think theres a website for the normal maps or height maps
and it still took a very long while for any good progress
prob for height maps of base terrain
so not counting trees and buildings
Yeah, it would all be super flat/plain. Still cool, but far less worth it
wait guys
what if you split allat into alot of subrooms
each will contain aroun 100 2k by 2k tiles
theoreticaly it's possible to make 1:1 recreation of USA in recroom but on practice no device will be able to load that room and even if it does it will be played at 0.01 FPS
also there's a subroom limit making optimization practicaly useles on such scales
waaait
bet
i have a genius idea
make a separate room for each big region of USA
each room will have subrooms
each subroom will have around 10-50 2000x2000 tiles
main issue is splitting the model of USA into such pieces
maybe 1-3 per state?
and then importing them
depends on state and their size
true
washington isn't as big as texas
but you will have to worry about 1FPS gameplay
its just going to be mesh
also you'll have to make custom scripts for trees and stuff to not have a gazilion of trees always loaded
same for rocks
and some buildings
but if you actually manage to do that i think recroom might give you something since you'd be breaking a few records
on of them being "the most insane person in recroom"
Is there? I tried looking that up the other day out of curiosity and couldn't find anything definitive