#Help me figure this out please.

1 messages · Page 1 of 1 (latest)

frank kernel
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is it possible to do when player releases object to an event reciever 30hz

lavish light
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???

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Elaborate

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@frank kernel

frank kernel
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like when i release a certain object an event reciever with the event update 30hz activates

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Is this possible mr kingssleepy

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@lavish light

sonic geyser
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How I did it

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not sure if its a good way to do it though

worn sable
frank kernel
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is this for a specific object>

sonic geyser
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yes

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write the objects name in the execution string value and connect it to the bool variable true

frank kernel
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Object name?

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how do i name an object?

sonic geyser
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ohh this is rooms 1

worn sable
frank kernel
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yes

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rooms 1

sonic geyser
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get the tag of the object

frank kernel
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ok

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wha nex

worn sable
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💔🥀

sonic geyser
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remove the execution string its not needed

frank kernel
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what if i have another if that already has the condition thing taken

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that is the one i need to connect to the update 30hz

vocal fog
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“How would I achieve this”

vocal fog
frank kernel
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"real"

sonic geyser
frank kernel
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like the if that i need to connect to the update 30hz has a condition that is taken up

worn sable
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What are you trying to make

sonic geyser
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thats ok you can use if on if

frank kernel
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im making a system where you throw the "object" up and in starts the system and you hit it up in the air with your hand 5 times and when you do it executes something

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but the 30hz doesnt pass on

sonic geyser
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also the bool object release is upside down

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I think thats way

worn sable
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So like the game 6 legged pentagon that’s already a game in rec room

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💀

frank kernel
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well im not just making 1 game

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im making all 3 games

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to host events

sonic geyser
frank kernel
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does it only work once per game?

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how would i achieve this

sonic geyser
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idk depends on your game and system

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oh nvm

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oh nvm 2x

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you can remove the set object release to false

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than it will only work omce

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set the objectrelease to false when the game ends or restarts

frank kernel
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ok tysm

frank kernel
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@sonic geyser

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is it possible to make it so that the release has to actually be in the air instead of just letting go

olive bolt
frank kernel
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what

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i am confused

frank kernel
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@olive bolt

olive bolt
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What’s confusing

frank kernel
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like how would i save the y position and only run it until the position is greater

olive bolt
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Vector3 Split

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Save Y into a variable

frank kernel
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like this

olive bolt
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That might work depending on how high you originally throw it from or standing

frank kernel
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it did not work

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what was your idea

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@olive bolt

olive bolt
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What made you choose 2.8 for greater than

frank kernel
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i though 0 was the ground y

olive bolt
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Depends how high or low you build

frank kernel
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hwo do i check build y

olive bolt
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Get body position

frank kernel
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ok gimme a sec

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ok it works but only if its right above my head otherwise it doesnt

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like it only works if it drops above my head instead of having to throw it up

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@olive bolt

frank kernel
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tyoiker

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are you participating in the build contest

frank kernel
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i didnt end up finding a solution to fix it

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can somebody help me please

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tyoiker how would i save a position

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nvm i think i fixed it

frank kernel
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@olive bolt

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i have a question on if something is possible

frank kernel
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nvm

worn sable
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😔