#How would i go about this?
1 messages · Page 1 of 1 (latest)
But basically choose 5 random people from the list of the trigger volumes and place them in 5 seats by setting seated players. As for moving, check if player hands velocity is greater than a certain number then the seat goes forward
how would i make it so if the player hand velocity is greater than a certain number you move
do you mean like faste rthan you move?
i dont get it
sure but maybe a circuit could help
some circuits that get the middle point and just rotate its pretty easy
which?
hold up ima get on rr
im pretyy new to circuiting but im gonna try my best to figure this one out
would it be
player right hand get velocity > vector get magnitude > greater than
im trying to get better at circuiting
@wraith sail this how i would do the rotation
the variables are just there so you know what they are
you can remove them and just type in what you want
no you dont have to add them
you dont have to add them they are just there so you know what they are
yea
connect the get position to the origin point, cos and sin chip to the progress or the rotation that you want so 0 to 360 parse float is your radius, and the target is the seat
what is the origin point?
can you show image of what to do
i didnt know what the origin point and the seat are
@vivid fable
Your seat the seat that you want to move
there are 5
Your origin is the middle of the circle
connect them together
how
clamp
how do i connect the middle of the circle
a vector compenent at the middle
connect the main seat to the bottom part of clamp then the 4 to the gold pin
cv1 clamp?
eya
eya?
yea
how do i connect a cv1 clamp to cv2 circuits
i think im a little confused
i connected clamp
what do i connect the cv1 clamp to
did you connect the bottom part of clamp to the main seat and the other 4 to the top
?
connect the seat to the set transform
set transform?
where was i supposed to add that
can i have a picture of the full setup to make it easier
@vivid fable
u there?