#Gradual Vehicle Speed Decrease System

1 messages · Page 1 of 1 (latest)

stuck bridge
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I want to make a vehicle slow down as if it's driving in grass. I've listed the things that I've already tried below and their faults:

  1. Get Velocity>Vector Get Magnitude>Subtracted by 0.5>Velocity Reflect
    This would work and occasionally does but most of the time the Get Velocity reflects a value of 0 which when subtracted does not equal a positive value.

  2. Velocity Reflect: Maximum Speed
    This does slow the car down but it's instantaneous.

  3. Velocity Add: Multiplier (0.01)
    This just did nothing and I'm not sure why.

So if there are any suggestions that would be great

sweet thorn
stuck bridge
sweet thorn
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you can try to use a workaround by just clamping a vector component and getting its velocity

stuck bridge
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Yeah exactly that. Sometimes it shows the accurate velocity and other times it shows 0

sweet thorn
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or getting velocity of the player inside

stuck bridge
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I found out that the reason the Get Velocity chip often displays a 0 is because I have a Velocity Add chip that interferes with it. For some reason the velocity briefly resets to 0 when any velocity is added to it.

sweet thorn
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i thought they fixed it already

stuck bridge
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This is rec room we're talking about

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Anyway is there a possibility to input a value and save it? So I can use that value instead of the current one?