#How would i achieve this.

1 messages · Page 1 of 1 (latest)

cinder pawn
#

{DISCLAIMER}
I am not trying to copy any alice and borderland game i just would like to know how to achieve this.

Is it possible to make the third game (hide and seek) from alice and borderland like how its played in the show, like with the headsets and the wolf and sheep and everything.

prisma inlet
cinder pawn
#

i want to have a system where one person starts as the wolf which is the red headset and three other people start as the lamb which is the blue headset. Next i want the wolf to run away while the lambs try to catch them but i want to make it so when a lamb touched the wolf it makes them the wolf and they gotta hide. Is this possible?

prisma inlet
# cinder pawn i want to have a system where one person starts as the wolf which is the red hea...

its posible

#1321098169693507604 you should really read this if you're new to cv2 because you wont understand anything othervise

when you start a round you give 1 person the wolf tag and everyone else a lamb tag (something that starts the round > for each (connect "get all player")
"loop" output of for each > add tag (purple input is "lamb", target is yellow output from "for each")
"done" output of for each > get random from list (connect "get all player") > player remove tag (purple input is lamb, yellow is yellow output from get random from list) > player add tag (same as prev one but instead of lamb you set wolf)

not the tricky part with the whole "give on touch" thing
event receiver (Update (NOT 30Hz), enable beta content to select this one) > if player is valid and local > if has tag (yellow is local player, purple is lamb) > if ("distance" (1st input is RIGHT hand position, 2nd is "get first with tag" with input set to "wolf") lesser or equal than 0.5 (not sure about this value, fiddle with it to get the right hitbox)
"else" output of "if" chip> if ("distance" (1st input is LEFT hand position, 2nd is "get first with tag" with input set to "wolf") lesser or equal than 0.5 (not sure about this value, fiddle with it to get the right hitbox)
"then" output of both of them > "sequence"
output 1 > add tag (yellow = "get first with tag" (input is wolf), purple = "lamb") > remove tag (yellow = get first with tag from earlier, purple = "wolf")
output 2 > remove tag (yellow = local player, purple = lamb) > add tag (yellow = local player, purple = wolf)

#

may break because never tested it

cinder pawn
#

well i know a little not alot

#

but also i dont know if this ruins it

#

but i created costumes

#

for the lambs and the wolf

prisma inlet
#

each time you add a tag, you add a respective role and give them a costume
each time you remove a tag you remove respective role and repsective costume

cinder pawn
#

and when you say start the round

#

what do you mean?

prisma inlet
#

i suppose you wont have players run there forever

#

so you will prob make rounds with timeouts inbetween

cinder pawn
#

i would say they have like 5 minutes

#

one round

prisma inlet
#

yep

#

when you start a round you just do the first part of my monologue

cinder pawn
prisma inlet
#

basicaly you give everyone lamb and then switch one lamb for a wolf

cinder pawn
#

alright im gonna test it and get back to you if it works or not ok??

#

👍

prisma inlet
#

i'll try to help if i wont be asleep

cinder pawn
#

what is "get random from list"

prisma inlet
#

name may differ so just look for something with similar name

cinder pawn
#

i know i got it

#

can i show you what i have so far

prisma inlet
#

no need

#

im going to bed

cinder pawn
#

i just wanna make sure i have the first part correct

prisma inlet
#

ok

cinder pawn
#

that is for

#

"when you start a round you give 1 person the wolf tag and everyone else a lamb tag (something that starts the round > for each (connect "get all player")
"loop" output of for each > add tag (purple input is "lamb", target is yellow output from "for each")
"done" output of for each > get random from list (connect "get all player") > player remove tag (purple input is lamb, yellow is yellow output from get random from list) > player add tag (same as prev one but instead of lamb you set wolf)"

prisma inlet
# cinder pawn

get all players should be connected to "random from list"

#

and remove tag should be connected to random

cinder pawn
#

random?

prisma inlet
#

also connect get all players to for each

prisma inlet
cinder pawn
#

do i put add tag

#

to random from list

prisma inlet
cinder pawn
#

and i leave both add tags empt?

prisma inlet
cinder pawn
#

the end of both add tag

prisma inlet
#

ye

cinder pawn
#

ok

#

ty

#

also for the if player is valid and local

#

to the if has tag

#

which one of the three do i connect

prisma inlet
#

its a separate part

#

in "a > b" stuff
you connect from right orange port of a to left orange port of b

cinder pawn
#

on if has tag?

prisma inlet
cinder pawn
#

is this right?

prisma inlet
#

and you're using the wrong if
you need "if has tag" specificly

cinder pawn
#

is this correct?

cinder pawn
#

lemon i need help

ruby snow
#

What are you trying to make

cinder pawn
#

i want to have a system where one person starts as the wolf which is the red headset and three other people start as the lamb which is the blue headset. Next i want the wolf to run away while the lambs try to catch them but i want to make it so when a lamb touched the wolf it makes them the wolf and they gotta hide. Is this possible?

#

from alice in borderland

ruby snow
#

I’ve never seen that show

cinder pawn
#

do you want me to explain what happens in this game

ruby snow
#

If it makes it easier for me to understand

cinder pawn
#

i can do an animation like last time

ruby snow
#

Bruh

#

If you want

cinder pawn
#

did it help you understand last time?

ruby snow
#

I mean a little, to me this just seems like tag

cinder pawn
#

more hide and seek but different

#

hide and go seek a little bit

ruby snow
#

What aspect of the circuits need to be hide and seek based

cinder pawn
#

all of it

#

all i need is the hide and seek circuits

#

well actually

ruby snow
#

What are the hide and seek circuits

cinder pawn
#

i dont know

#

the circuits for the game to work

#

im gonna do the animation to show what i need

#

it will make it easier

#

trust

#

i explain it very well here

ruby snow
#

Ok so it seems like just reverse tag

cinder pawn
#

uhhhh yeah

#

i guess

#

but with the headsets

#

those are important

#

very important

ruby snow
#

How are the headsets important outside of visually changing the game

cinder pawn
#

well the wolfs headset is red and the lambs are blue

#

it makes it easy to tell

ruby snow
#

Are you using costumes v1 or v2

cinder pawn
#

im using v1 but if v2 is easier i can switch

ruby snow
#

Idk how to use the v1 costumes

cinder pawn
#

ok then v2 is fine

#

i did have to change it from the real show

#

cause i dont know if its possible

ruby snow
#

If what’s possible

cinder pawn
#

in the show they make it so instead of touching the wolf the look at the wolf in the eyes to switch

ruby snow
#

So like eye contact?

cinder pawn
#

yes exactly

ruby snow
#

Uhh yeah that’s possible however idk what would stop the wolf from dead staring the wall

cinder pawn
#

il just enable shove

ruby snow
#

Even then you could just stare a the floor or sky

cinder pawn
#

well i will be active while they are playing the games

#

im watching the games

#

i can monitor

ruby snow
#

Ok so would you rather it be like staring or tagging

cinder pawn
#

staring

ruby snow
#

Also when you ask if you don’t know if something possible, it usually IS possible it’s just a matter of how difficult. The only things that aren’t possible are more of questions that are related to the circuit itself rather than the concept like a synced list

cinder pawn
#

sorry

ruby snow
#

No need to apologize I’m not angry

cinder pawn
#

oh

#

discord is so much nicer then reddit

ruby snow
#

I’m just letting you know because instead of asking how to do the stare method you assumed it was impossible and asked how to do the tag method when the stare method is actually possible

cinder pawn
#

oh so your saying instead of a ssuming i shouldve just asked directly?

ruby snow
#

If you have an idea that you think is impossible, it’s probably not and you can just ask how to do it. The only things that are actually impossible are API’s and storing information globally or syncing lists

cinder pawn
#

oh

#

ok

ruby snow
#

Should I watch Alice in Borderland is it a good show?

cinder pawn
#

absolutely

#

its amazing

ruby snow
#

Ok haha

#

What prevents them from staring at the floor in the show?

cinder pawn
#

its irl

#

it gets violent

#

its basically squid game

ruby snow
#

Oh so it’s like squid games

cinder pawn
#

but alot different

#

it has like games but they are much harder and not kids games

#

and theres a whole ranking system for the games

#

i have a question

ruby snow
#

Go ahead

cinder pawn
#

are you building it in a test world right

#

now

ruby snow
#

Yeah

cinder pawn
#

do you have one world for like a bunch of creations

ruby snow
#

Yeah haha with a bunch of subrooms for every creation

cinder pawn
#

thats sick

ruby snow
#

I think it’s just easier to send a picture than telling you every step

cinder pawn
#

yeah i know i was just asking

ruby snow
#

Here’s the system for assigning tags

cinder pawn
#

event definition?

ruby snow
#

Yeah

cinder pawn
#

what is the property

ruby snow
#

Player

#

Wait

#

Here’s a better version

#

Only 2 extra circuits

#

It just resets your tags before giving them to you

#

To avoid bugs

ruby snow
#

@cinder pawn

#

Eye contact system

#

Switches tags with sheep and wolf if staring for 1 second

#

Idk how this performs with multiple players but i tested it with 2 and it works fine

cinder pawn
#

what is that event definition

#

the property

#

how do i start it>

#

oh the button

#

i dont think its working

#

im trying it with my friend and its not working

ruby snow
#

Picture

#

Also did you do the first system

cinder pawn
#

i did both

ruby snow
#

And press the button before doing it

cinder pawn
#

i can show you a pic of the circuits

#

first circuits

#

second circuits

#

it could be a little small

#

i can create a video if its too small

ruby snow
#

The sphere cast should be 0.25 and 999999

#

And the event sender should be set to player

#

and the sender should stay as local player and target player should be connected instead

cinder pawn
#

IT WORKS!!!

#

but i have one more question

ruby snow
#

Ok

cinder pawn
#

when someone becomes wolf i want it play a sound and switch the costume

ruby snow
#

Ok 1 sec

cinder pawn
#

also one more thing

ruby snow
#

Make sure to give each costume the corresponding tag “Wolf” and “Sheep”

cinder pawn
#

what about the audio does that work?

ruby snow
#

There’s no audio on that specific picture

cinder pawn
#

oh

#

is it easy to do the audio part

ruby snow
#

Yeah

#

Who should hear it?

cinder pawn
#

everyone

ruby snow
#

Wait

#

Change the second system to be that, for the audio

#

Only 3 additional circuits

cinder pawn
#

i have another question

ruby snow
#

Ok

cinder pawn
#

why are there so many full body costume dummy circuits in this picture

cinder pawn