#Grid feels sticky to use

1 messages · Page 1 of 1 (latest)

terse apex
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im using the manipulate tool to size a cube 0.01 in one direction, but it's barely detecting any small movements. for context: i had world space on, no body scaling, editing an object, and snap to center off.

i once moved my maker pen 3 inches to the right, 5 degrees in the right direction, and my whole body 8 inches to the right.
the manipulate point still didn't move until it decided "hey you probably did like 0.15 despite doing about 0.85, one more degree turn with the maker pen and your point is going 12.45 meters".

is this a bug or a maker pen setting i'm missing? i feel like im fighting bugs

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u can't make up how shitty and sticky this maker pen feels to use, just added the video in the post

dense shoal
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This could be a bug 😳

dense shoal
terse apex
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i wanna say it's prob a missing setting bc i haven't touched maker pen in months

dense shoal
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Eh, I mean if you have not used makerpen in months

ember garden
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it’s so annoying

terse apex
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was it between

ember garden
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it wasn’t as bad back then, but it was still very prevalent

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back then you had to be like over 1000 meters away from world center to encounter it a lot

terse apex
terse apex
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ok this issue is actually pissing me off

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there has to be some fix to this

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it has to be a maker pen setting or something that makes world grid feel this sticky

proud vigil
proud vigil
terse apex
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i need it

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that's the point of the 0.01 grid setting when it's about precision

proud vigil
terse apex
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yes

minor arrow
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but only on certain axis'? (most times its the horizontal axis)

strange scroll
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I’ve experienced this issue and it’s super annoying, however it only exists on Rooms2.0 afaik. A fix that works 50/50 is to just use the scale tool

terse apex
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i tried scaling but it has the equal effect

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same with transform tool

strange scroll
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Yeah usually i just move it little amounts at a time or just try to deal with it but i get what you mean by its annoying. Idk why the other tools aren’t working for you though

strange scroll
# proud vigil Its in 1 and limits v2 also

Really? Ive literally never discovered that glitch before in rooms1 and I have a LOT of time cresting in rooms1, however I’ve experienced it a lot in room2 with barely any time in it

buoyant socket
buoyant socket
steep lodge
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Building is literally terrible rn

ember garden
proud vigil
proud vigil
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Theres just a few things wrong with either how the game engine processes it or the way they created it

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Newer code is way better than previous code because its more optimized and functions better and is broad without any bugs, just like new features, but they combine with old buggy features

steep lodge
ember garden
steep lodge
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I know but that shouldnt happen since rooms v2 is supposed to be the better choice

ember garden
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yeah but the issue isn’t the room type, it’s the fundamental backend code that allows for scaling to begin with