#Tornado pathing issue
1 messages · Page 1 of 1 (latest)
That was one possible method that I tried
you can try set position
True but how would I generate the position
1/2 chance of targeting a player position that is closest
1/2 chance of targeting a random position on the map
or 1/3 including targeting a farthest player
Would I just slerp the current pos to the next pos?
u want that ?
That should work
But even if I had the next position, how could I smoothly move there?
slerp or smooth damp
neither both
What would I put for the 'progress' of the slerp
or trigonometry things to make it appear wavy for a certain distance between the position and tornado position
Thanks for the assist, should get it done now