#clicker
1 messages · Page 1 of 1 (latest)
rn its just getting started so theres not much
yea theres nothing yet
But like the bug is with your circuits is it not?
no
RRS is local by default i’m pretty sure
So it’s probably a Circuits error
Or you enabled some setting on your Audio component
rn i basically just got a int set with it
Are you using Unity or Studio functions
Is the audio being played by a Audio Player or by a Unity Audio component
Huh im gonna be honest it thought I knew the answer i’m actually unsure
The animation is trigger by onClick() or by circuits in RR
Are you using the Animation synchronizer script?
animation sync
by curcuit
That’s your reason
Your using the component that Syncs your animations
sync meaning all players will have the same data
animation sync is needed to make the animation play and stop
i use the set triggerparameter option
Scroll done on that animation synchronizer
like here i need to setup a trigger
and only options i see is trigger parameter option
Remove the animation synchronizer in the first image
Can you show me were that sync option is i’m curious
i tried to ss the options lol it wont show on ss
ill try and i think would work but u mentioned syncronizer so i might understand
that is what i meant
im guessing that just syncs to all
by default animations are unscynced that component makes them synced