#Hello, how to prevent burnout when creating a room
1 messages · Page 1 of 1 (latest)
Yes!
- Take breaks, don’t work on a room for 7 hours a day
- Look for inspiration online
- Before going to work, brainstorm what you want to add and think of a goal before loading in
- if you start to feel bored, put down the controller and breath for a second
- If you can, try watching YouTube while working, or talking to a friend, or listen to music
- work on a different section of the room c
Also get up and walk around irl because sitting down for long extended periods of time contribute to burn out
Thanks, will try these tbh i have a problem with the first one lol.
Yeah that’s the most important one imo
Working on a room for 1/3 of the day every day makes it seem more like a chore
Yes definitely, but anyway have a good day thanks for the tips.
balance work and rest
try to have an idea that you really like and find inspiration/motivation in what you do
make a proper plan of your project
better if its something like a google doc with a list of features separated in categories
f.e.:
"WEAPONS"
weapon one:
description
weapon two:
description
weapon three:
description
"MAPS"
map 1:
basic description/ posibly some concept art if you're good at it
map 2:
basic description/ posibly some concept art if you're good at it
map 3:
basic description/ posibly some concept art if you're good at it
"MECHANICS":
mechanic 1:
how it activates and works
mechanic 2:
how it activates and works
mechanic 3:
how it activates and works
if you're making lore for your game then write in in a separate section or even a separate document if the lore is complex
its better if you have friends to work with. Its always more fun to work together
if you feel like "im tired of this project" and you dont wanna work on it, switch to a different part of the project. If you were working on models, try to do some cv2 and vice versa.
never be scared of making less, you can always continue abit later
BUT NEVER PUT SOMETHING AWAY FOR TOO LONG
if you work in a group then make sure to organise your work
you can use stuff like a separate discord server where you put a task and a person who should work on it. if the group is really big you can use something like Trello board to organise it better
for cv2:
organise your chips and make them readable
make small comments on complex stuff when you feel like someone else won't understand it
if you have multiple sections of cv2 that do different stuff (f.e. section with hp system, section with weapons, etc.) try to put the groups of chips in different board sections
for models:
use references and make a small concept art/model before making the full thing
and dont forget to play your game to balance stuff/ make changes so it feels better
those are almost all strats i know from experience
most of them are used in actualy big projects and gamedev
might look comlicated but without good organisation any project can just colapse
theres tons of examples
Yeah i will definitely have to do that. But as a solo dev it makes it sooo much harder and burnout to happen more quickly. But i digress, thanks for the tips have a good day.
Thanks, and if you’re working on something good luck.
this advise looks helpful
just dont be lazy fr
making popular rooms is a literal job that pays real money
It's GOING to be fatiguing because it's something that has value
or time, but yeah