#what is NET

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boreal coral
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what is this

sharp moth
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Network, this is pretty much determined on how many synced circuits/gadgets are being used up, or pretty much running.

For instance of you Play a Synced Audio Player then you’ll notice the Network will increment by a small amount as synced in Rec Room means it’s sharing for everyone.

Now, try to avoid using a lot Network as this can cause insignificant errors in you’re circuits if it gets to high.

To make your network not rise as much you can unsync the circuit/gadget in which you are using and run it based off authority.

Also, because synced is based off it running for everyone in a server, this can also increase based off the number of players, for example if we use the Audio Player on sync with only 1 player in a server, it will result in no net being used or a very tiny bit, yet if there is 20 people with a server, you will most certainly be expecting some more increase in the net, as the audio player has to play for more individuals.

Btw if I missed anything feel free to lmk

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@boreal coral

boreal coral
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thanks, this helps alot

sharp moth
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Your welcome

boreal coral
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just brought it down to zero👍

sharp moth
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W🤙🤙

boreal coral
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i had a bunch of update 30hzs's

sharp moth
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You can use 30hz but just make sure it’s using authority. (if you know what that is)

boreal coral
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alr

rough jasper
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Also here’s how much net you get is determined

Rooms 1
1-12 players 300%
13-24 players 200%
25-40 players 100%

Rooms 2
Flat 600% net no matter the player count

fiery scroll
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Like can I get an estimate on what would cap 100% net

mossy tapir
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So you could send roughly 2, 512 character strings before a net overheat

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(string is 2 bytes per character, thats 1kb per 512 characters, 2 kb for 2 strings)

plucky path