#More chips inside a insance

1 messages · Page 1 of 1 (latest)

ruby estuary
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The only thing you can really do is just optimize

limber oyster
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We even have the lobby itsself sepperated into 2 instances the main one and seccondary dinosuars

ruby estuary
# limber oyster We had sadly done that already

There’s probably a lot of optimization you could do that you don’t realize, such as removing unused chips in component object boards, using “switch” chips, not cloning variables if not needed, etc

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Sometimes people also forget to delete “Text” object boards if they want static text

limber oyster
ruby estuary
limber oyster
# ruby estuary You could try, I honestly don’t know what you could possibly have in your lobby ...

Lot of stuff you should dowlnload the game jurrasic world the game so you will see all the stuff
But theres an map system we had used so person can take a mini model of the stuff he had build and move it but if it collides witj any possible object its going to cancel it if you try to place it (650 chips)
Another one is that we have the whole upgrading and spending system multiplied by 250 (max of dinosaurs inside main instance ) another 100 in seccondary instance
Then we have the pvp power ups system
Random packs
Buyable pack
Dna system (used to purchase dinos and evolve them)
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Animation gizmo
Sample audio constant , Audio player get distance less or equals , if x250 jist

silk mauve
limber oyster
sleek ether
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I just dont think a game like this should use anywhere near chip limit if its done correctly

ruby estuary
sleek ether
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Like, just a single list variable can tell you where to place everything and what they are, even what upgrade level they are

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Assuming you only allow up to 4096 placed objects

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The largest optimation I rarely see any creators doing is to stop using object boards to store circuits, do your own shit outside using events and lists

ruby estuary
sleek ether
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or even just, rooms v2

ruby estuary
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Wouldn’t it still at least lag after 4096 placed objects though

sleek ether
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Kinda depends but generally yes

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I mean, yeah it really depends

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For example, my mining game concept supports up to 4000 objects, and the game isnt unbearably laggy because the objects are mostly static, they have nothing going on

silk mauve
limber oyster
ruby estuary
silk mauve
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Are you sure? I still feel like it would be good for your circuiteer to see if i can point out any ways to save on chips or CPU and tell them how it works 😅

limber oyster
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So i think the issue is solved but he yall thanks for some help

onyx canyon
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YOUR using 5k chips????