#More chips inside a insance
1 messages · Page 1 of 1 (latest)
We had sadly done that already
We even have the lobby itsself sepperated into 2 instances the main one and seccondary dinosuars
There’s probably a lot of optimization you could do that you don’t realize, such as removing unused chips in component object boards, using “switch” chips, not cloning variables if not needed, etc
Sometimes people also forget to delete “Text” object boards if they want static text
When i think about it it can do something but sadly that wont get us rid of 2.5k chips
You could try, I honestly don’t know what you could possibly have in your lobby that takes over 5k chips
Lot of stuff you should dowlnload the game jurrasic world the game so you will see all the stuff
But theres an map system we had used so person can take a mini model of the stuff he had build and move it but if it collides witj any possible object its going to cancel it if you try to place it (650 chips)
Another one is that we have the whole upgrading and spending system multiplied by 250 (max of dinosaurs inside main instance ) another 100 in seccondary instance
Then we have the pvp power ups system
Random packs
Buyable pack
Dna system (used to purchase dinos and evolve them)
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Animation gizmo
Sample audio constant , Audio player get distance less or equals , if x250 jist
Game its based off
I dunno, one time i was brought onto a team that was making a room for the first Invasion event and pretty easily i was able to cut back a good 1000+ chips from there previous circuiteer that either weren't optimal, or they forgot weren't being used at all 😅
Take some pics of the circuits if you'd like and we can see if we spot any places it can be optimised if you'd like?
We figured out a was to decrease the amount of chips we just made a third subroom for the lobby but thanks
I just dont think a game like this should use anywhere near chip limit if its done correctly
Especially for just the lobby too
Like, just a single list variable can tell you where to place everything and what they are, even what upgrade level they are
Assuming you only allow up to 4096 placed objects
The largest optimation I rarely see any creators doing is to stop using object boards to store circuits, do your own shit outside using events and lists
I think ink would be the main issue at that point
Replicator + Studio
or even just, rooms v2
Wouldn’t it still at least lag after 4096 placed objects though
Kinda depends but generally yes
I mean, yeah it really depends
For example, my mining game concept supports up to 4000 objects, and the game isnt unbearably laggy because the objects are mostly static, they have nothing going on
Do you mind if i come in and look sometime? I'm sure i could point out a few places where certain circuits could be condensed or replaced with something that uses less chips?
We already solved the issue but thanks for the help we just made another subroom for it
I mean I guess it’s a solution but it’s still just walking around the bigger issue
Are you sure? I still feel like it would be good for your circuiteer to see if i can point out any ways to save on chips or CPU and tell them how it works 😅
Theres 2 circuiterd me and someone else and his circuits are nust a big mess that why i told him to make the addition chips a invention and put it into the other subroom
So i think the issue is solved but he yall thanks for some help
YOUR using 5k chips????