#Question on a mechanic
1 messages · Page 1 of 1 (latest)
@viral loom
Luckily. I’m working on a game with advanced interaction
All you have to do is get something for the casing, add a tag to it and then clone it for how much casings or ammo is in your gun if you have a ammo system
Also, make sure configure with circuits is on
@restive island
Thank you mate I'll Look more into it
So have an interaction zone and have the bullet like with a tag and only the tagged item can go in that zone?
How is the Modulo chip actually called remainder
Its not?
Modulo and remainder are 2 different chips
I don't know if you know this, but |-1| does not equal 4
Oh I’m slow
I literally read the first thing and skipped the next
I thought the literal definition of Modulo was remainder
You could use a vector component and a set velocity
That’s what I use
Is that for the ejecting system?
Yeah
Yeah. Just use a vector component and a set velocity
Yeah I looked it up it should work,
Ok I understand it now, but if the bullet flyes out for example like a m79 how can i get it to Re spawn
@restive island
Would I have to spawn in a brand new bullet all the time?
Nooooo
I'm sorry I haven't got into mechanics really
Thats what the remainder chip is for
say that you have 5 casings total
It will keep cycling through them over and over
All good
I'm trying to make a m79 grande launcher which isnt semi auto it's breakaction like a duble barrel where you take the casing out and put the bullet in manually
Ill make an animation to open the barrel and interact with it to take the casing out nad then Put in a while new bullet inside
Yeah that's what I meant 😂
Yeahhh
Last question
Is there a way to reload a gun by taking the whole magazine out and then putting a full one in
There is a way
Like I said
I could do that all with pistons
But idk if you would want to
I saw a inventions that had stuff like that. But it used cv1 😭
Aha ok thank you very much
Thanks mate I'll try my ideas tmrw ingamez😂😂