#Fling All
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for the fling everyone part:
get all player > connect it to yellow part of "for each" > "velocity add" connect target to yellow output of the for each, for velocity you use "vector3 create" and connect yellow output to the velocity input of the velocity add, in the vector create you set the middle input "y" to 1 and keep othe inputs as 0
in the velocity add you can change multiplier and max velocity to get the right fling speed
for the cooldown just use this guide: https://discord.com/channels/193073071802941451/1322745501690363914
Thanks bro I'll try this tommorow