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Oh you using cv1
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Question what made you use cv1
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Bro ik nothing abt cv1
pro tip: throw cv1 in the trash and use cv2
FR
theres a practical reason as to why and that is cv1 will eventually become completely inaccessible
you will benefit more if you skip cv1 and just learn cv2
yeah but why are you trying to seemingly recreate reviving that the game rules chip already does?
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Whatโs this game even for
Is it a quest or a pvp
This would be so easy with v2
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Maybe
theres a message chip ig
i know you know that ๐
i see
first of all
the game rules chip has a value to end the game if everyone is dead
and it says Game Over with sfx and all
im also doing a quest ๐
๐จ
I promise you bro just pretend CV1 doesnโt exist and youโll thank us all in a WEEK tops
Itโs a million times better, and although it might seem more complicated, probably easier to learn and youโll probably be able to find people who can help you way faster
(NOT ANSWERED) pls help bro
I guess you could make a giant trigger volume cover the map, make it only detect the "In-Game" role or whatever it's called, and use a NOT boolean chip to run the circuits when it reaches 0. I strongly suggest you just use CV2 though.
Get rid of CV1, Use CV2. Get a big trigger volume and use a for each chip cheacking if all the players have a role, Downed role. If one of them does not set a bool variable to false and the execution connected to a if connected to that bool variabke, And rerun the system whenever you want.
Do not use for each for that, you can just use get all players with role (alive role) > list get count > equals > if > show subtitle
Also instead of equals > if, i regularly forget that you can essentially combine them into one chip just using an execution integer switch with an output for the number you want to check for, and use that output like the "true" output of an if
Oh yeah,,
You could also use the get all players with role -> list get count equals and to the other end just get all players and lsit get count
ig
You don't need to get all players and how many there are, just the ones that have a role or tag indicating if they're alive and if there are none left.
Even cheaper actually, you could do "get first player with role/tag" and just check if the result is valid lol
player get first with tag > if player is valid (use else output) > subtitle
How to show a message on screen?
AI Enemy Behavior.
Again i will say it the game chip has values to do this ๐
Its alittle buggy yeah but it don't mean you should just not use it full stop
I would prefer @restive adder But if not i can haha ๐
AI Enemy Stop Attacking When Game Ends.
Nah i don't join people in-game for stuff very much sorry.
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Game rules have settings you can apply to end the game if everyone is downed
Yh i know but there should be a setting for that aswell
Idk if its for downed but its like ai ignore spectators
And you could always make it so if every player is downed despawn every ai
So it stands there and tries to attack the player?
Go check what it does in golden trophy
Bc if golden is different then theres a way
Hmm mk
Ill look on it later today im collage rn so i can't unless i use mobile rec room
Funny how we are both making a quest ๐คฃ
Whats your quest line? Just curious
Cool
Still making it ๐
Im very early on ๐ซค
I also havemore projects i have to work on aswellso its difficult to do more on it
Cv2 is pretty easy to start off (in terms of learning the basics)
Most chips are self explanatory, and some you can learn by testing their functions
I'm not the best at cv2, but i know enough to make a game
You can probably learn it in a week or two
You can also watch a video to start you off
you could do this with cv2: Event reciever set it to game ended grab an ai stop combat behavior wire it to the event reciever get a from rec room object and wire it to the target or ai pin on the stop combat behavior chip, if this doesnt work lmk ill try and fix it another day as i cant play RR rn
cv1 ai works with cv2 ai chips if you use a get rec room object chip for it
i got something incorrect in this, its not "get rec room object" its "from rec room object" my bad!