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1 messages ยท Page 1 of 1 (latest)

tough frigate
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Show me a picture of your circuits

tough frigate
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Oh you using cv1

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๐Ÿ˜ญ

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Question what made you use cv1

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๐Ÿ˜ญ๐Ÿ™

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Bro ik nothing abt cv1

hardy anvil
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pro tip: throw cv1 in the trash and use cv2

tough frigate
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FR

hardy anvil
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theres a practical reason as to why and that is cv1 will eventually become completely inaccessible

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you will benefit more if you skip cv1 and just learn cv2

tough frigate
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Idk what any of these circuits are

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WTF is a state machine

hardy anvil
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yeah but why are you trying to seemingly recreate reviving that the game rules chip already does?

tough frigate
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๐Ÿ˜ญ๐Ÿ™

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Whatโ€™s this game even for

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Is it a quest or a pvp

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This would be so easy with v2

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๐Ÿ˜ญ๐Ÿ™

tough frigate
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Maybe

mint ledge
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theres a message chip ig

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i know you know that ๐Ÿ˜…

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i see

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first of all

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the game rules chip has a value to end the game if everyone is dead

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and it says Game Over with sfx and all

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im also doing a quest ๐Ÿ˜—

crude glade
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๐Ÿ˜จ

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I promise you bro just pretend CV1 doesnโ€™t exist and youโ€™ll thank us all in a WEEK tops

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Itโ€™s a million times better, and although it might seem more complicated, probably easier to learn and youโ€™ll probably be able to find people who can help you way faster

sonic tangle
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(NOT ANSWERED) pls help bro

restive adder
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I guess you could make a giant trigger volume cover the map, make it only detect the "In-Game" role or whatever it's called, and use a NOT boolean chip to run the circuits when it reaches 0. I strongly suggest you just use CV2 though.

lavish glacier
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Get rid of CV1, Use CV2. Get a big trigger volume and use a for each chip cheacking if all the players have a role, Downed role. If one of them does not set a bool variable to false and the execution connected to a if connected to that bool variabke, And rerun the system whenever you want.

restive adder
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Do not use for each for that, you can just use get all players with role (alive role) > list get count > equals > if > show subtitle

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Also instead of equals > if, i regularly forget that you can essentially combine them into one chip just using an execution integer switch with an output for the number you want to check for, and use that output like the "true" output of an if

lavish glacier
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You could also use the get all players with role -> list get count equals and to the other end just get all players and lsit get count

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ig

restive adder
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You don't need to get all players and how many there are, just the ones that have a role or tag indicating if they're alive and if there are none left.

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Even cheaper actually, you could do "get first player with role/tag" and just check if the result is valid lol

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player get first with tag > if player is valid (use else output) > subtitle

foggy wave
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How to show a message on screen?

restive adder
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Wait what was the original title, i already forgot

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Oh hahaha

sonic tangle
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AI Enemy Behavior.

mint ledge
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Again i will say it the game chip has values to do this ๐Ÿ˜‘

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Its alittle buggy yeah but it don't mean you should just not use it full stop

lavish glacier
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I would prefer @restive adder But if not i can haha ๐Ÿ˜‚

sonic tangle
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AI Enemy Stop Attacking When Game Ends.

restive adder
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Nah i don't join people in-game for stuff very much sorry.

mint ledge
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โ€ข-โ€ข

mint ledge
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Game rules have settings you can apply to end the game if everyone is downed

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Yh i know but there should be a setting for that aswell

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Idk if its for downed but its like ai ignore spectators

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And you could always make it so if every player is downed despawn every ai

mint ledge
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So it stands there and tries to attack the player?

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Go check what it does in golden trophy

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Bc if golden is different then theres a way

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Hmm mk

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Ill look on it later today im collage rn so i can't unless i use mobile rec room

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Funny how we are both making a quest ๐Ÿคฃ

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Whats your quest line? Just curious

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Cool

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Still making it ๐Ÿ˜…

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Im very early on ๐Ÿซค

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I also havemore projects i have to work on aswellso its difficult to do more on it

final path
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Cv2 is pretty easy to start off (in terms of learning the basics)
Most chips are self explanatory, and some you can learn by testing their functions
I'm not the best at cv2, but i know enough to make a game

You can probably learn it in a week or two
You can also watch a video to start you off

storm vale
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you could do this with cv2: Event reciever set it to game ended grab an ai stop combat behavior wire it to the event reciever get a from rec room object and wire it to the target or ai pin on the stop combat behavior chip, if this doesnt work lmk ill try and fix it another day as i cant play RR rn

storm vale
storm vale
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i got something incorrect in this, its not "get rec room object" its "from rec room object" my bad!