#Multiple World UI's?

1 messages · Page 1 of 1 (latest)

spiral vigil
#

No

eternal cairn
#

Normally no, Unless you mean the Ui changing in cycles

violet sage
#

The closest you can get to this is having 2 World UI’s swap between each other either by instant swapping or scrolling

There’s always RRS too that allows you to make your own UI for however you picture this to be

eternal cairn
#

So it would all need to be done manually user to user

#

Pretty sure

dry ore
#

a full custom thing

eternal cairn
# dry ore wdym?

Such as, Custom UIs or text or whatever in RRS can not be controlled in rec room very well or at all.

#

Meaning all the users individually would need manual controlling from RRS

dry ore
eternal cairn
#

Ofc you can make it interactable

#

With rec room object and whatever.

#

But to control the world ui's.

#

Or the custom ones

#

It would be RRS

dry ore
#

you have access to ALMOST every function and method?

eternal cairn
#

In RRS

#

Not rec room itself.

dry ore
eternal cairn
eternal cairn
#

If not touched, They would need to be manually done.

eternal cairn
dry ore
#

Everything revolves around code?

dry ore
eternal cairn
dry ore
#

what r u on about

dry ore
eternal cairn
#

Without creating the system to transfer from rec room to RRS or RRS to rec room.

#

You could not control them via rec room.

dry ore
#

let’s say i wanna make a ui… i make a studio function, look for the text set method boom once go in recroom i csn now set the text

dry ore
#

obviously

#

but u said it’s not intractable with circuits when it clearly is

eternal cairn
#

I don't mean rec room text.

dry ore
#

the circuits literally call the C# method

eternal cairn
#

I mean an actual custom system of viewing.

dry ore
dry ore
eternal cairn
dry ore
#

you don’t need to manually control anything from RRS

eternal cairn
#

If its presseted by rec room with interactions then yes.

dry ore
#

have you never watched a RRS tutorial before?

eternal cairn
eternal cairn
dry ore
#

simple as that

dry ore
eternal cairn
dry ore
#

if it’s a unity text or ui there’s a method that allows you to change it and you set up a circuit board/function that runs the method?

eternal cairn
#

Via rec room with no system no.

violet sage
eternal cairn
#

You need a function

#

TO make world ui to change

#

An execution

violet sage
#

Yes exactly

dry ore
eternal cairn
dry ore
#

what’s the difference?

violet sage
#

You need to set up code to dynamically change world ui, why would it be any different for RRS

eternal cairn
dry ore
dry ore
#

there literally methods/functions

#

do you not know what that is?

eternal cairn
#

Sending the data back and fourth

dry ore
eternal cairn
#

or the info

dry ore
#

well ehhh

#

i guess

eternal cairn
#

I'm not saying its not possible.

#

I know its possible

violet sage
dry ore
eternal cairn
#

I'm just saying without making a system for it you could not change it via rr

dry ore
#

idk what all this systems tuff is ur talking about

violet sage
dry ore
#

ur dumb

eternal cairn
violet sage
dry ore
#

You can literally creat circuit boards with RRS to change the stuff you wan bro

eternal cairn
#

Not via RR.

dry ore
eternal cairn
#

Via Studio Yes....

eternal cairn
eternal cairn
#

Via the RR side itself its not ib its own

eternal cairn
#

i meant without making custom stuff

dry ore
#

If your gonna make a RRS ui it’s gonna need functions that’s common sense

dry ore
#

That’s how that works

eternal cairn
#

I'm not talking aboput that.

violet sage
# eternal cairn Yes...

So why would you be able to just change RRS stuff in rec room without also making a system

dry ore
#

Your implying that it’s not

eternal cairn
#

I'm talking about editing it via RR.

#

Without a system...

dry ore
#

Ik that now

violet sage
dry ore
#

but you didn’t say that before

eternal cairn
#

Like i said, I should have clarified it more

dry ore
violet sage
dry ore
violet sage
dry ore
# eternal cairn Well, RRS stuff is not interactable with circuits, Besides like rec room world s...

It’s just this that tricked me up because he said you can’t change it with circuits when you csn literally crate your own circuit for it, but he never said anything about specifically RRS circuits untill the very end, and then he goes on to say change it manually but the only way to change it manually is through RRS so idk why he didn’t just say the only way to change it is by creating a function

dry ore
violet sage
dry ore
# violet sage Like is it self explanatory could I figure it out or do I need to watch a tutori...

When you first get on unity it’ll look like rocket science, but once you learn how to just make a basic function for generally anything it easy

a function is easy to understand if you know Cv2

you can add RR ports and inputs, and you choose a C# function/method for the object you wanna manipulate

So like let’s say i wanna change a texts text

i’ll choose a text object and add the text set method then add string ports that interact with the method