#CV1 x CV2 auto costume equip
1 messages · Page 1 of 1 (latest)
You can’t equip something like that because it isn’t sending as a player ID
In order to equip a costume a player ID needs to go through so after the trigger volume signal you need to multiply it by the player #
How many costumes do you have?

you’re gonna have fun with how you can allow this to work then
From start to finish, give a tag to every costume dummy starting at the number 0 and all the way up to number 38
(So number 1 should be tag 0, number 2 should be tag 1)
this way the costume can match up with who joins (if you care about that)
basically that tag number will represent the players index number (a fancy way to say to detect who is who)
TLDR this is all the cv2 you’d need to automatically have all costumes equip on join
If you join first, your index is 0
tag only a single costume with 0
Now when you join, it’ll use your index as an object tag reference and see that costume
it will then immediately know what costume to give you
I suppose so, instead you should make an owner bypass or account name bypass
That way if you aren’t first to join, whoever is first can still have a costume
It’s cv2
No, remove your system lol
This does everything
read the system
On join > check account index
Assign costume appropriate to index
that’s it
you just gotta tag every single costume with a number from 0 - 38
If you really want specific people to have specific costumes, then yeah
apart from that, it’s automatic

best wishes
ye
just mess around with it for a bit and see what works
You cannot, no
Full body costumes will switch your avatar to upgraded bean type
tag
what do you mean?
Oh nah
Do not clone that
it’s all for one

I said that backwards
It’s one for all
You tag each costume with its own number
that number represents the player who joined
Yes
thing at the base?
Oh the cv1 port
No don’t worry about that
literally ignore it

It’s fine