I was tying to work around it with a list create but forgot how to use it. I need some help finishing the circuit!
#My check Authority needs help
1 messages · Page 1 of 1 (latest)
What’s even going on
Nothing here is checking authority either
unless tge the event is set to room authority
I'm trying to make it so that if a person pushes the button it would show if they are the owner/creator/mod/player
Via text
Try this.
Put all the bool chips that check if your a owner mod whatever into a list create
wire the list create into a list get first index of and set it to True
wire the list get first index of into a Value Int Switch
Configure the Value Int Switch and add numbers from 0-2
Wire the value int switch into the Text set text
I’m the Value int switch input enter in the words like “mod” “owner” in the same order it’s wired in the list create
@odd summit
lmk when ur done or need help
What is this checking
use a sequence please
not ifs
if u knew what u were talking about you would see he’s checking to see if a player has a certain permissions role
I do know what im talking about
but okay
you dont have to use an else port
have a sequence with 3 ports then 1 to each if
so if they dont have a role it can do something else instead of just checking a different one
I see now. Your logic skills are clearly flawed. One if you use a sequence chip you just using extra CPU and it’s still gonna go out of one of the IF chip outputs anyway. It going through the else output is completely fine. Even this IF chain could be better you don’t even need a IF chain tbh
I just find IF chains very tedious
but I dont use if chains much
I mostly do AI or Inverse Kinematics
I hear about Inverse Kinematics, but never understood what it was
Ohhhh
Its the math in which it find position and rotation of a shoulder and its limitations
I was told delays are more cpu efficient than sequences
delays run across different frames, sequences run in 1 frame
sequence is just a for > int execution switch(index), with compare values from 0 to port count - 1
sequence is just another uneeded chip
its:
- index 0
- switch(index)
- if bool
- if index >= port count - 1 then done, else index + 1, go back to reoeat
if is straightforward, & dosent have to compute every value
- if bool, then this, else...
- if bool, then this, else...
- if bool, then this, else that
no iterating over everything, no need to increase variable, no need to check that variable to tell when to stop iterating
if you set a delay to 0 would the after delay execute a frame after running?
ye
technically delay is always delay + delta time. But u know, rec dont account for that ig so u have to do it urself. I got delay being way more percise after doing that
would accounting for the delta time benefit the system in any way other than consistency? like do you think more people should be doing it?
only if its a delay is greater than delta time & u want it lil more percise. if 60FPS (1/60), than it should be a 0.016 second difference which is pretty neglible.