#Rooms 1.0 invention circuits into rooms 2.0??
1 messages · Page 1 of 1 (latest)
some stuff from Rooms 1.0 isn't in rooms 2.0 yet
either wait or think of a substitute
thats what its supposed to do
you can find the missing ones manually and import without them
but i don't thin you can make it automaticaly
when you try to put down a r1.0 invention it will notify you (provided you havent told it to not tell you again) that it must go through the conversion process
in the conversion process all valid elements will be placed as usual but any that arent available will instead be replaced with text that says the name of the object that was supposed to be there
its highly likely youre running into a bug with this
I wonder if they're using CV1 chips or gadgets, and it doesn't apply to those?
@proven glen can you take a photo of the invention?