#slam cv2
1 messages · Page 1 of 1 (latest)
i forgot how to make it rotate properly but it's something to do with raycast and "get hit position normal" or something along those lines
but if you're map is flat (like TGC most of the time) you can just make it so it only spawns on horizontal objects but giving those objects a tag
try collision data get surface normal
send the rotation of the slam to that, if it’s rotated weirdly then you can edit pivot point
or (if you're lazy) clamp the slam to a vector component for easier rotation shenanigans
i mean i guess but why ☠️