#Raycast issues
1 messages · Page 1 of 1 (latest)
Make sure the ray cast isn’t just detecting yourself try putting the forward vector a little up to make sure ur not
The local player is not near the raycast when this happens
So it’s getting the local player even when there’s no one in the raycast
No just when there is a player in the raycast it won’t detect them unless there local
Try to see if u do it in another map and if it still does it send me a picture of ur circuits
Configure the raycast chip to detect only players, make sure the start position is the position of your laser and the direction Is the "Forward direction" of that laser. Make sure the range is not 0 or too short.
Already did
Cool so it should detect any player that touches that line. Is the issue only detecting you?
Can you take a photo of your circuits?
I will later but it is a invisible collision with a get position and get forward vector all connected to a ray cast and I know I’m in the right line I set a laser in the same position and rotation
If the only player it will detect that walk in front of it is the local player if someone else walks in front of it, it will only say invalid player
Hmm.. well hopefully we can see what's going on when we get a good pic of your circuits :3
Figured out the problem with someone in game thanks