#Glitchy rotations on quest
1 messages · Page 1 of 1 (latest)
yes
on 30hz it does help which kinda make sense
not really
the quest is 30hz but just imagine what you see in the quest video times two on the update event
Update = Monitor Refresh Rate
30Hz = Half Monitor Refresh Rate (not 30Hz as the hame suggests)
Also unrelated but Rec is prob capped to 60fps or whatever device limitation is. As with 240Hz Refresh, i still only get 60fps according to limits & rooms v2 fps counter
I use vsync on the PC version
ye?
I run it at 120 hz on PC i'm pretty sure would that have anything to do with it
but other than that, the gun just points to your other hand right? No other set rotation ordering, no errors?
nah not at all
as in no other set rotation or errors?
well thats prob y, its not direct cv2-cv2
or something
i dont use RRS, just a excuse not to make in game creation better by the devs
Nah I don't think so cause when I to string the input rotation it does the snappy thing like for example it'll go from -5 to -2 immediately on quest
not two string 🤦♂️
to string as in visualizing with a subtitle
ye only other thing it could be is authority issue
doubt it cause it's a local function only running client sided
most of my friends were quick to chalk it up to a rec room bug but thats lame
you could try slerp for rubberbanding ease in effect. If it still lags its the cv2, if it dosent lag, its prob more quest specific
or the consistent rotate towards
I might try slerp but if I don't find a direct solution after that i'm just going to say sorry quest people
I really did try lmao
ye
y studio functions anyway tho
so it doesnt have slight lag on setting position
the gun handle is clamped to the gun model
I use a studio function to set rotation
you can't set rotation of an object while it's clamped with a normal set rotation
ye, id just set transform with cv2 with update event
lemme send a video in here rq of the old method which was just set transform
that was the old way
weird idk, works fine for me. As thats how clamp works.
Have you used it in a normal room instead RRS?
not sure that would make a difference but I have the same system in my dorm and it did the same
I was told the reason the position lags behind is speed of circuits/get positions
so I was just like alright im done and removed the whole thing and then came back to it with this and now I have this problem with quest
forks, lift, wheels, steer crank, control stick, key, fork shift lever, plug eject are all set transformed
idk all I know is it was slightly was off in position
idk wut vid is as i have a few, this might be from the inside
as in purely just that lag effect, or as in not going to the right part of the gun handle?
oh 😭
too many memey ones
this might be where i drive? 😭
ye, idk it like already eases
I tried position calculation based on velocity but got no where with that
so it would correct for the lag behind
and then noticed no matter what it would still stutter even worse on quest
why does quest like ruin my fun as a dev
standalone platforms in general
idk, i can try forklift on quest
mobile would give the same effect
anything that would be considered "standalone" would
maybe even the Nintendo switch
this is quest logic
Its corrupted too 😭
still works tho