#Glitchy rotations on quest

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ancient zodiac
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Using the "Update" event?

plain prairie
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yes

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on 30hz it does help which kinda make sense

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not really

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the quest is 30hz but just imagine what you see in the quest video times two on the update event

ancient zodiac
# plain prairie on 30hz it does help which kinda make sense

Update = Monitor Refresh Rate
30Hz = Half Monitor Refresh Rate (not 30Hz as the hame suggests)

Also unrelated but Rec is prob capped to 60fps or whatever device limitation is. As with 240Hz Refresh, i still only get 60fps according to limits & rooms v2 fps counter

plain prairie
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I use vsync on the PC version

ancient zodiac
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ye?

plain prairie
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I run it at 120 hz on PC i'm pretty sure would that have anything to do with it

ancient zodiac
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but other than that, the gun just points to your other hand right? No other set rotation ordering, no errors?

plain prairie
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nah not at all

ancient zodiac
plain prairie
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nope

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it's a local rotation studio function

ancient zodiac
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well thats prob y, its not direct cv2-cv2

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or something
i dont use RRS, just a excuse not to make in game creation better by the devs

plain prairie
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Nah I don't think so cause when I to string the input rotation it does the snappy thing like for example it'll go from -5 to -2 immediately on quest

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not two string 🤦‍♂️

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to string as in visualizing with a subtitle

ancient zodiac
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ye only other thing it could be is authority issue

plain prairie
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doubt it cause it's a local function only running client sided

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most of my friends were quick to chalk it up to a rec room bug but thats lame

ancient zodiac
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you could try slerp for rubberbanding ease in effect. If it still lags its the cv2, if it dosent lag, its prob more quest specific

or the consistent rotate towards

plain prairie
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I might try slerp but if I don't find a direct solution after that i'm just going to say sorry quest people

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I really did try lmao

ancient zodiac
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y studio functions anyway tho

plain prairie
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so it doesnt have slight lag on setting position

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the gun handle is clamped to the gun model

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I use a studio function to set rotation

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you can't set rotation of an object while it's clamped with a normal set rotation

ancient zodiac
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ye, id just set transform with cv2 with update event

plain prairie
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lemme send a video in here rq of the old method which was just set transform

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that was the old way

ancient zodiac
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weird idk, works fine for me. As thats how clamp works.

Have you used it in a normal room instead RRS?

plain prairie
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not sure that would make a difference but I have the same system in my dorm and it did the same

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I was told the reason the position lags behind is speed of circuits/get positions

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so I was just like alright im done and removed the whole thing and then came back to it with this and now I have this problem with quest

ancient zodiac
plain prairie
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idk all I know is it was slightly was off in position

ancient zodiac
ancient zodiac
ancient zodiac
plain prairie
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thats what it was like on pc

ancient zodiac
plain prairie
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both are obj authority

ancient zodiac
plain prairie
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I tried position calculation based on velocity but got no where with that

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so it would correct for the lag behind

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and then noticed no matter what it would still stutter even worse on quest

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why does quest like ruin my fun as a dev

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standalone platforms in general

ancient zodiac
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idk, i can try forklift on quest

plain prairie
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mobile would give the same effect

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anything that would be considered "standalone" would

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maybe even the Nintendo switch

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this is quest logic

ancient zodiac