#uhh i need a lil help from somebody who maybe knows a lil more about building in rooms v2

1 messages · Page 1 of 1 (latest)

zenith phoenix
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I need help regarding making a build your own with rooms v2 i don't need a builder just help with the basics of building in rooms v2
i was a builder in v1 and I want to give v2 a try so if anyone can help I would appreciate that

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i ment to set the tag as rooms v2

plush topaz
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What do you need help with that’s different?

zenith phoenix
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I’m tryna make a build your own type thing and whenever I grab objects (I suck at explains things) it grabs the bottom of it instead of where I grabbed it

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Wait let me show u rq

drowsy path
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and also i suggest not using rooms 2.0, very buggy and good room template to build in.

plush topaz
zenith phoenix
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i cant do rooms v1 due to the strict ink limmit so what do i do?

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so yah idk what to do

hidden pulsar
zenith phoenix
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id love to use limmits v2 but i cant ...

plush topaz
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You’re able to make detailed rooms too without using much ink if you optimize your shapes and tubes and use decorations and merge as much as possible

zenith phoenix
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i have yet it still fills the ink

hidden pulsar
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if yes, then try to cut on quality in places player will rarely be and focus on main locations

zenith phoenix
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:[

hidden pulsar
# zenith phoenix :[

trust me when i say this:
when making any game (in recroom or in other engines) you need to find a balance between optimization and quality

zenith phoenix
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i already have its the models

hidden pulsar
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don't use any RRO objects unless it's interactable stuff like guns, toys and buttons
don't make your models too complicated/ full of tubes, shapes,etc.

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and if its a linear game then focus on the important parts of your game and don't do much in the backgrounds

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and again, you can use subrooms and if you do it properly you can make a lot of stuff with not that much loading