#How can I kick a player from climbing?

1 messages · Page 1 of 1 (latest)

idle wave
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I recently added unstable points to my climbing game. Points have a chance to shake and fall when the player climbs it, after the point has fallen for 2 seconds, it gets reset then it'll teleport back to its original position later. I tested this on screen mode and it kicks the player from climbing on the point after it respawns or goes through the ground or through the mountain. The problem occurs when I tested in VR. Rec Room didn't kick me off of the point at all, and it teleported me away with the point, sometimes it even takes me through the floor with it. I couldn't find a chip that stops the player from climbing and I don't believe it can be adjusted in the game roles. What's the most efficient alternative to cancel the players climbing? I've attached a video in-case my explanation didn't make sense.

nova summit
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I'd be curious to see the solution people come up with or not.

dusky folio
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Respawn the player to their current position.

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Use respawn + get position chips.

nova summit
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I would maybe use a delay chip set to 0 to do both at the exact same time

dusky folio
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Have it disappear first then either use a 0 delay or respawn after.

idle wave
# dusky folio Respawn the player to their current position.

after trying this, it worked, but definitely not as good as a dedicated chip would work, so i tried many other methods and NONE of them worked at all, so i had to settle with this. It's not ideal but it's the only thing that worked. on PCVR, the players screen goes blank, which is the biggest problem.

nova summit
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idrk if you can climb while sat down

indigo dove
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i think you can apply a little bit of force to kick people from climbing

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ill test this theory in-game

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ok so applying velocity away from the climbable surface will kick people from climbing if you wanna go that route

cold elm
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I know there's not a specific role setting for climbing but could you check if turning off the "can move" setting affects it maybe?

indigo dove
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im pretty sure that setting does impact climbing but it might not be desirable so the alternative is to just apply force away from the climbable surface

idle wave
idle wave
indigo dove
indigo dove
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is said force also large enough?

idle wave
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yes

indigo dove
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how large are we speaking?

idle wave
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okay, i was wrong, adding a velocity does work

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adding a role also works

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ill have to test both methods in VR to see what works best

indigo dove
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yeah it does but i feel like adding velocity is the more desirable option since you still retain the ability to move if the applied force isnt too large

cold elm
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With the role you should be able to just flick it on then back off to make them drop, which would be more realistic than launching them away from the wall, even if it was only a weak force

weary fjord
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I believe there is a beta Event chip that tracks if you're climbing. Not sure if it has settings to stop climbing. Another way is that after the delay teleport the player?. If that doesn't feel right can connect a clamp to the center, and enable it so it's not climbable and disable again. If not, you can also try force equipping something to that players hands so they can't grab anything if their hands are near that object after playing that animation/piston. And lastly I think someone said that "Allow Holding" to "off" for animation you can't hold the object? I'm not sure in ever tried that hope that helps

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Lastly, you can have an invisible collision that is climbable and just disable it. So you can't climb it at all.

cold elm
weary fjord
cold elm
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What the hell that message was completely invisible to me (not literally, i'm just oblivious), i did not see that 🤦‍♂️

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I'd stay a little skeptical, there may be some Rec Room jank that allows you to remain climbing on it even if it disables, but if not that would totally be a fantastic option

weary fjord
cold elm
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I think "player block interactions" just affects whether they can pick up or point at things through it

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I assumed you meant cover the thing in an invisible collision, make the invisible collision climbable, then enable/disable it when you need

weary fjord
cold elm
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I'll have to test these when i get home, i'm super curious haha

weary fjord