#Collectables Local Help

1 messages · Page 1 of 1 (latest)

plucky current
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Make them unsynced

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Unsynced = Local
Synced = Global
To see if it’s synced, configure the bool variable, or look at the top right check if there’s 2 white boxes, if there are that means it is synced, if not that means it’s local

brisk hill
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when i unsync them, they just dont wok nymore

celest plume
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Objects are already synced and your trying to teleport it meaning it will teleport for everyone meaning that each person can NOT collect it for themselves

brisk hill
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is there a way i can get something like it?

celest plume
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Or if you have RRS you could make objects meshes unsynecd

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but that’s a lot of work

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Do you have to make it teleport?

brisk hill
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ok, so can i make the "{0}/ 10" local and not global, and just keep the objects there but they cant collect it anymore?

celest plume
# brisk hill ok, so can i make the "{0}/ 10" local and not global, and just keep the objects ...

Idk what you mean by that i’ll try to understand, but understand this first

You would make the interaction volumes that you have place do your object UNSYNCED so that each player can turn the interaction volume off for themselves

this would make it so that you can only click it once you cannot click on it anymore untill you want them to come back on

doing this yoy would NOT teleport the object just make it so you can no longer interact with it

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explain more about the string what does that do?

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Is that how much you collected?

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Like “{0} boxes claimed” kinda thing

brisk hill
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yea, there are 10 in total, and when u pick it up it tells you how many out of 10 you have

brisk hill
celest plume
brisk hill
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thats all?

celest plume
brisk hill
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ok, ill try that soon, im eating rn

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thank you

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OH

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and one more thing

brisk hill
# celest plume yes

is there a way i can save the data that the player has collected them all, so if they leavge they dont have to collect them all again?

celest plume
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All the interactions have a (Is Locked) output wire each one of those into a List Create

Wire the list create into a List Get All Indices of

The wire the List get all indices of into a List get count (TRUE)

You do the rest… yk what {0} so i believe you can do it

CheerGeneral

brisk hill
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uhhhhh, i only know what {0} is from a friend, but ill try

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thank you

brisk hill
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idk what to do past this point

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is this for the save data or the unsync?

celest plume
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String that into your {0} collected text

and

Check if it’s greater than a certain value so you can award the player

brisk hill
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oh, i already have that system

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i thought this was for something else

celest plume
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You can save the the list create into a List <bool> variable at the NOTIFY event receiver and then when they join you will have to loop through all the interactions and Lock the ones they have already claimed

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Make sure the List Variable is Cloud ☁️

brisk hill
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like this?

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and do the other bools need to be cloud as well?

brisk hill